mirror of
https://github.com/opensim/opensim.git
synced 2026-06-29 02:25:39 +08:00
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
527 lines
19 KiB
C#
527 lines
19 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Communications.Caches;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Utilities;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class Scene
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{
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/// <summary>
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/// Modifies terrain using the specified information
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/// </summary>
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/// <param name="height">The height at which the user started modifying the terrain</param>
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/// <param name="seconds">The number of seconds the modify button was pressed</param>
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/// <param name="brushsize">The size of the brush used</param>
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/// <param name="action">The action to be performed</param>
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/// <param name="north">Distance from the north border where the cursor is located</param>
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/// <param name="west">Distance from the west border where the cursor is located</param>
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public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser)
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{
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// Do a permissions check before allowing terraforming.
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// random users are now no longer allowed to terraform
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// if permissions are enabled.
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if (!PermissionsMngr.CanTerraform(remoteUser.AgentId, new LLVector3(north, west, 0)))
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return;
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//if it wasn't for the permission checking we could have the terrain module directly subscribe to the OnModifyTerrain event
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Terrain.ModifyTerrain(height, seconds, brushsize, action, north, west, remoteUser);
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}
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/// <summary>
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///
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/// </summary>
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/// <remarks>Inefficient. TODO: Fixme</remarks>
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/// <param name="fromAgentID"></param>
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/// <param name="toAgentID"></param>
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/// <param name="timestamp"></param>
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/// <param name="fromAgentName"></param>
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/// <param name="message"></param>
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public void InstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog)
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{
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if (this.Avatars.ContainsKey(toAgentID))
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{
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if (this.Avatars.ContainsKey(fromAgentID))
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{
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// Local sim message
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ScenePresence fromAvatar = this.Avatars[fromAgentID];
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ScenePresence toAvatar = this.Avatars[toAgentID];
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string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname;
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toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromName, dialog, timestamp);
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}
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else
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{
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// Message came from a user outside the sim, ignore?
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}
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}
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else
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{
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// Grid message
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="message"></param>
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/// <param name="type"></param>
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/// <param name="fromPos"></param>
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/// <param name="fromName"></param>
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/// <param name="fromAgentID"></param>
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public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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if (m_simChatModule != null)
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{
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m_simChatModule.SimChat(message, type, channel, fromPos, fromName, fromAgentID);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="originalPrim"></param>
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/// <param name="offset"></param>
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/// <param name="flags"></param>
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public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags)
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{
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SceneObjectGroup originPrim = null;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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if (((SceneObjectGroup)ent).LocalId == originalPrim)
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{
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originPrim = (SceneObjectGroup)ent;
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break;
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}
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}
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}
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if (originPrim != null)
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{
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SceneObjectGroup copy = originPrim.Copy();
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copy.AbsolutePosition = copy.AbsolutePosition + offset;
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this.Entities.Add(copy.UUID, copy);
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copy.ScheduleGroupForFullUpdate();
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/* List<ScenePresence> avatars = this.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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// copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
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}*/
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}
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else
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{
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OpenSim.Framework.Console.MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim");
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="parentPrim"></param>
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/// <param name="childPrims"></param>
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public void LinkObjects(uint parentPrim, List<uint> childPrims)
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{
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SceneObjectGroup parenPrim = null;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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if (((SceneObjectGroup)ent).LocalId == parentPrim)
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{
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parenPrim = (SceneObjectGroup)ent;
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break;
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}
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}
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}
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List<SceneObjectGroup> children = new List<SceneObjectGroup>();
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if (parenPrim != null)
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{
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for (int i = 0; i < childPrims.Count; i++)
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{
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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if (((SceneObjectGroup)ent).LocalId == childPrims[i])
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{
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children.Add((SceneObjectGroup)ent);
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}
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}
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}
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}
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}
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foreach (SceneObjectGroup sceneObj in children)
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{
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parenPrim.LinkToGroup(sceneObj);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="shapeBlock"></param>
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public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
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if (hasPrim != false)
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{
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((SceneObjectGroup)ent).UpdateShape(shapeBlock, primLocalID);
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break;
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}
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}
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}
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}
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public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
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if (hasPrim != false)
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{
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((SceneObjectGroup)ent).UpdateExtraParam(primLocalID, type, inUse, data);
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="remoteClient"></param>
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public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
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{
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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if (((SceneObjectGroup)ent).LocalId == primLocalID)
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{
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((SceneObjectGroup)ent).GetProperites(remoteClient);
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((SceneObjectGroup)ent).IsSelected = true;
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this.LandManager.setPrimsTainted();
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="remoteClient"></param>
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public void DeselectPrim(uint primLocalID, IClientAPI remoteClient)
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{
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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if (((SceneObjectGroup)ent).LocalId == primLocalID)
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{
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((SceneObjectGroup)ent).IsSelected = false;
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this.LandManager.setPrimsTainted();
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="description"></param>
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public void PrimDescription(uint primLocalID, string description)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
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if (hasPrim != false)
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{
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((SceneObjectGroup)ent).SetPartDescription(description, primLocalID);
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="description"></param>
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public void PrimName(uint primLocalID, string name)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
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if (hasPrim != false)
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{
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((SceneObjectGroup)ent).SetPartName(name, primLocalID);
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break;
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}
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}
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}
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}
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public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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{
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if (PermissionsMngr.CanEditObject(remoteClient.AgentId, objectID))
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(objectID);
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if (hasPrim != false)
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{
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((SceneObjectGroup)ent).GrabMovement(offset, pos, remoteClient);
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break;
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}
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="packet"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="texture"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
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if (hasPrim != false)
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{
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((SceneObjectGroup)ent).UpdateTextureEntry(localID, texture);
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="pos"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
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if (hasPrim != false)
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{
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((SceneObjectGroup)ent).UpdateGroupPosition(pos);
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break;
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}
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}
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}
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}
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public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
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if (hasPrim != false)
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{
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((SceneObjectGroup)ent).UpdateSinglePosition(pos, localID);
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="pos"></param>
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/// <param name="rot"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
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if (hasPrim != false)
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{
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((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot);
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="rot"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
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if (hasPrim != false)
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{
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((SceneObjectGroup)ent).UpdateGroupRotation(rot);
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="rot"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
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if (hasPrim != false)
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{
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((SceneObjectGroup)ent).UpdateSingleRotation(rot, localID);
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="scale"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
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if (hasPrim != false)
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{
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((SceneObjectGroup)ent).Resize(scale, localID);
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break;
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}
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}
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}
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}
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public void StartAnimation(IClientAPI client, LLUUID animID, int seq)
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{
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List<ScenePresence> avatars = this.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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avatars[i].ControllingClient.SendAnimation(animID, seq, client.AgentId);
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}
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}
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public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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this.EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient);
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}
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}
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}
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