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https://github.com/opensim/opensim.git
synced 2026-05-22 16:55:37 +08:00
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
31 lines
1.3 KiB
C#
31 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim;
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using OpenSim.Assets;
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using System.Net;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework;
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namespace SimpleApp2
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{
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public class MyPacketServer : PacketServer
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{
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private float[] m_map;
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public MyPacketServer(float[] map, OpenSimNetworkHandler networkHandler, uint port ) : base( networkHandler, port )
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{
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m_map = map;
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}
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protected override ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
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{
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// (EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
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return new MyClientView(m_map, ClientAPIs, remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions);
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}
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}
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}
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