Files
opensim/OpenSim/OpenSim.RegionServer/PacketServer.cs
lbsa71 4224b695ac * LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
2007-06-09 21:45:58 +00:00

97 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework;
using System.Net;
using System.Net.Sockets;
using OpenSim.Assets;
namespace OpenSim
{
public class PacketServer
{
private OpenSimNetworkHandler _networkHandler;
private IWorld _localWorld;
public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
public Dictionary<uint, IClientAPI> ClientAPIs = new Dictionary<uint, IClientAPI>();
protected uint serverPort;
public PacketServer(OpenSimNetworkHandler networkHandler, uint port)
{
_networkHandler = networkHandler;
this.serverPort = port;
_networkHandler.RegisterPacketServer(this);
}
public IWorld LocalWorld
{
set
{
this._localWorld = value;
}
}
public virtual void ClientInPacket(uint circuitCode, Packet packet)
{
if (this.ClientThreads.ContainsKey(circuitCode))
{
ClientThreads[circuitCode].InPacket(packet);
}
}
public virtual bool AddNewCircuitCodeClient(uint circuitCode)
{
return false;
}
public virtual void SendPacketToAllClients(Packet packet)
{
}
public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
{
}
public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
{
}
public virtual void RegisterClientPacketHandlers()
{
}
protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
{
return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
}
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
{
ClientView newuser =
CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache,
authenticateSessionsClass);
this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
this.ClientAPIs.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser);
return true;
}
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
{
this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
}
public virtual void RemoveClientCircuit(uint circuitcode)
{
this._networkHandler.RemoveClientCircuit(circuitcode);
}
}
}