Files
opensim/OpenSim/Framework/RegionSettings.cs
Melanie Thielker 07bd749ac5 Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
2008-07-14 01:39:36 +00:00

518 lines
17 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Reflection;
using libsecondlife;
using log4net;
namespace OpenSim.Framework
{
public class RegionSettings
{
private ConfigurationMember configMember;
public delegate void SaveDelegate(RegionSettings rs);
public event SaveDelegate OnSave;
public RegionSettings()
{
if (configMember == null)
{
configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", LoadConfigurationOptions, HandleIncomingConfiguration, true);
configMember.performConfigurationRetrieve();
}
}
public void LoadConfigurationOptions()
{
configMember.addConfigurationOption("region_flags",
ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
String.Empty, "336723974", true);
configMember.addConfigurationOption("max_agents",
ConfigurationOption.ConfigurationTypes.TYPE_INT32,
String.Empty, "40", true);
configMember.addConfigurationOption("object_bonus_factor",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "1.0", true);
configMember.addConfigurationOption("sim_access",
ConfigurationOption.ConfigurationTypes.TYPE_INT32,
String.Empty, "21", true);
configMember.addConfigurationOption("terrain_base_0",
ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000",true);
configMember.addConfigurationOption("terrain_base_1",
ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000",true);
configMember.addConfigurationOption("terrain_base_2",
ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000",true);
configMember.addConfigurationOption("terrain_base_3",
ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000",true);
configMember.addConfigurationOption("terrain_start_height_0",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_start_height_1",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_start_height_2",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_start_height_3",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_height_range_0",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "60.0", true);
configMember.addConfigurationOption("terrain_height_range_1",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "60.0", true);
configMember.addConfigurationOption("terrain_height_range_2",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "60.0", true);
configMember.addConfigurationOption("terrain_height_range_3",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "60.0", true);
configMember.addConfigurationOption("region_water_height",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "20.0", true);
configMember.addConfigurationOption("terrain_raise_limit",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "100.0", true);
configMember.addConfigurationOption("terrain_lower_limit",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "-100.0", true);
configMember.addConfigurationOption("sun_hour",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "0.0", true);
}
public bool HandleIncomingConfiguration(string key, object value)
{
switch (key)
{
case "region_flags":
Simulator.RegionFlags flags = (Simulator.RegionFlags)(uint)value;
m_BlockTerraform =
(flags & Simulator.RegionFlags.BlockTerraform) != 0;
m_BlockFly =
(flags & Simulator.RegionFlags.NoFly) != 0;
m_AllowDamage =
(flags & Simulator.RegionFlags.AllowDamage) != 0;
m_RestrictPushing =
(flags & Simulator.RegionFlags.RestrictPushObject) != 0;
m_AllowLandResell =
(flags & Simulator.RegionFlags.BlockLandResell) == 0;
m_AllowLandJoinDivide =
(flags & Simulator.RegionFlags.AllowParcelChanges) != 0;
m_BlockShowInSearch =
((uint)flags & (1 << 29)) != 0;
m_DisableScripts =
(flags & Simulator.RegionFlags.SkipScripts) != 0;
m_DisableCollisions =
(flags & Simulator.RegionFlags.SkipCollisions) != 0;
m_DisablePhysics =
(flags & Simulator.RegionFlags.SkipPhysics) != 0;
m_FixedSun =
(flags & Simulator.RegionFlags.SunFixed) != 0;
break;
case "max_agents":
m_AgentLimit = (int)value;
break;
case "object_bonus_factor":
m_ObjectBonus = (double)value;
break;
case "sim_access":
int access = (int)value;
if (access <= 13)
m_Maturity = 0;
else
m_Maturity = 1;
break;
case "terrain_base_0":
m_TerrainTexture1 = (LLUUID)value;
break;
case "terrain_base_1":
m_TerrainTexture2 = (LLUUID)value;
break;
case "terrain_base_2":
m_TerrainTexture3 = (LLUUID)value;
break;
case "terrain_base_3":
m_TerrainTexture4 = (LLUUID)value;
break;
case "terrain_start_height_0":
m_Elevation1SW = (double)value;
break;
case "terrain_start_height_1":
m_Elevation1NW = (double)value;
break;
case "terrain_start_height_2":
m_Elevation1SE = (double)value;
break;
case "terrain_start_height_3":
m_Elevation1NE = (double)value;
break;
case "terrain_height_range_0":
m_Elevation2SW = (double)value;
break;
case "terrain_height_range_1":
m_Elevation2NW = (double)value;
break;
case "terrain_height_range_2":
m_Elevation2SE = (double)value;
break;
case "terrain_height_range_3":
m_Elevation2NE = (double)value;
break;
case "region_water_height":
m_WaterHeight = (double)value;
break;
case "terrain_raise_limit":
m_TerrainRaiseLimit = (double)value;
break;
case "terrain_lower_limit":
m_TerrainLowerLimit = (double)value;
break;
case "sun_hour":
m_SunPosition = (double)value;
break;
}
return true;
}
public void Save()
{
OnSave(this);
}
private LLUUID m_RegionUUID = LLUUID.Zero;
public LLUUID RegionUUID
{
get { return m_RegionUUID; }
set { m_RegionUUID = value; }
}
private bool m_BlockTerraform = false;
public bool BlockTerraform
{
get { return m_BlockTerraform; }
set { m_BlockTerraform = value; }
}
private bool m_BlockFly = false;
public bool BlockFly
{
get { return m_BlockFly; }
set { m_BlockFly = value; }
}
private bool m_AllowDamage = false;
public bool AllowDamage
{
get { return m_AllowDamage; }
set { m_AllowDamage = value; }
}
private bool m_RestrictPushing = false;
public bool RestrictPushing
{
get { return m_RestrictPushing; }
set { m_RestrictPushing = value; }
}
private bool m_AllowLandResell = true;
public bool AllowLandResell
{
get { return m_AllowLandResell; }
set { m_AllowLandResell = value; }
}
private bool m_AllowLandJoinDivide = true;
public bool AllowLandJoinDivide
{
get { return m_AllowLandJoinDivide; }
set { m_AllowLandJoinDivide = value; }
}
private bool m_BlockShowInSearch = false;
public bool BlockShowInSearch
{
get { return m_BlockShowInSearch; }
set { m_BlockShowInSearch = value; }
}
private int m_AgentLimit = 40;
public int AgentLimit
{
get { return m_AgentLimit; }
set { m_AgentLimit = value; }
}
private double m_ObjectBonus = 1.0;
public double ObjectBonus
{
get { return m_ObjectBonus; }
set { m_ObjectBonus = value; }
}
private int m_Maturity = 1;
public int Maturity
{
get { return m_Maturity; }
set { m_Maturity = value; }
}
private bool m_DisableScripts = false;
public bool DisableScripts
{
get { return m_DisableScripts; }
set { m_DisableScripts = value; }
}
private bool m_DisableCollisions = false;
public bool DisableCollisions
{
get { return m_DisableCollisions; }
set { m_DisableCollisions = value; }
}
private bool m_DisablePhysics = false;
public bool DisablePhysics
{
get { return m_DisablePhysics; }
set { m_DisablePhysics = value; }
}
private LLUUID m_TerrainTexture1 = LLUUID.Zero;
public LLUUID TerrainTexture1
{
get { return m_TerrainTexture1; }
set { m_TerrainTexture1 = value; }
}
private LLUUID m_TerrainTexture2 = LLUUID.Zero;
public LLUUID TerrainTexture2
{
get { return m_TerrainTexture2; }
set { m_TerrainTexture2 = value; }
}
private LLUUID m_TerrainTexture3 = LLUUID.Zero;
public LLUUID TerrainTexture3
{
get { return m_TerrainTexture3; }
set { m_TerrainTexture3 = value; }
}
private LLUUID m_TerrainTexture4 = LLUUID.Zero;
public LLUUID TerrainTexture4
{
get { return m_TerrainTexture4; }
set { m_TerrainTexture4 = value; }
}
private double m_Elevation1NW = 10;
public double Elevation1NW
{
get { return m_Elevation1NW; }
set { m_Elevation1NW = value; }
}
private double m_Elevation2NW = 60;
public double Elevation2NW
{
get { return m_Elevation2NW; }
set { m_Elevation2NW = value; }
}
private double m_Elevation1NE = 10;
public double Elevation1NE
{
get { return m_Elevation1NE; }
set { m_Elevation1NE = value; }
}
private double m_Elevation2NE = 60;
public double Elevation2NE
{
get { return m_Elevation2NE; }
set { m_Elevation2NE = value; }
}
private double m_Elevation1SE = 10;
public double Elevation1SE
{
get { return m_Elevation1SE; }
set { m_Elevation1SE = value; }
}
private double m_Elevation2SE = 60;
public double Elevation2SE
{
get { return m_Elevation2SE; }
set { m_Elevation2SE = value; }
}
private double m_Elevation1SW = 10;
public double Elevation1SW
{
get { return m_Elevation1SW; }
set { m_Elevation1SW = value; }
}
private double m_Elevation2SW = 60;
public double Elevation2SW
{
get { return m_Elevation2SW; }
set { m_Elevation2SW = value; }
}
private double m_WaterHeight = 20;
public double WaterHeight
{
get { return m_WaterHeight; }
set { m_WaterHeight = value; }
}
private double m_TerrainRaiseLimit = 100;
public double TerrainRaiseLimit
{
get { return m_TerrainRaiseLimit; }
set { m_TerrainRaiseLimit = value; }
}
private double m_TerrainLowerLimit = -100;
public double TerrainLowerLimit
{
get { return m_TerrainLowerLimit; }
set { m_TerrainLowerLimit = value; }
}
private bool m_UseEstateSun = true;
public bool UseEstateSun
{
get { return m_UseEstateSun; }
set { m_UseEstateSun = value; }
}
private LLVector3 m_SunVector;
public LLVector3 SunVector
{
get { return m_SunVector; }
set { m_SunVector = value; }
}
private LLUUID m_TerrainImageID;
public LLUUID TerrainImageID
{
get { return m_TerrainImageID; }
set { m_TerrainImageID = value; }
}
private bool m_FixedSun = false;
public bool FixedSun
{
get { return m_FixedSun; }
set { m_FixedSun = value; }
}
private double m_SunPosition = 0.0;
public double SunPosition
{
get { return m_SunPosition; }
set { m_SunPosition = value; }
}
private LLUUID m_Covenant = LLUUID.Zero;
public LLUUID Covenant
{
get { return m_Covenant; }
set { m_Covenant = value; }
}
}
}