Files
opensim/OpenSim/OpenSim.World/WorldBase.cs

149 lines
3.8 KiB
C#

using System;
using libsecondlife;
using libsecondlife.Packets;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.IO;
using System.Threading;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.RegionServer.world.scripting;
using OpenSim.Terrain;
namespace OpenSim.world
{
public class WorldBase : IWorld
{
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
protected Dictionary<uint, IClientAPI> m_clientThreads;
protected ulong m_regionHandle;
protected string m_regionName;
// protected InventoryCache _inventoryCache;
// protected AssetCache _assetCache;
protected RegionInfo m_regInfo;
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
#region Properties
/*
public InventoryCache InventoryCache
{
set
{
this._inventoryCache = value;
}
}
public AssetCache AssetCache
{
set
{
this._assetCache = value;
}
}
*/
#endregion
#region Constructors
/// <summary>
///
/// </summary>
public WorldBase()
{
}
#endregion
#region Setup Methods
#endregion
#region Update Methods
/// <summary>
/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
/// </summary>
public virtual void Update()
{
}
#endregion
#region Terrain Methods
/// <summary>
/// Loads the World heightmap
/// </summary>
public virtual void LoadWorldMap()
{
}
/// <summary>
/// Send the region heightmap to the client
/// </summary>
/// <param name="RemoteClient">Client to send to</param>
public virtual void SendLayerData(IClientAPI RemoteClient)
{
RemoteClient.SendLayerData(Terrain.getHeights1D());
}
/// <summary>
/// Sends a specified patch to a client
/// </summary>
/// <param name="px">Patch coordinate (x) 0..16</param>
/// <param name="py">Patch coordinate (y) 0..16</param>
/// <param name="RemoteClient">The client to send to</param>
public void SendLayerData(int px, int py, IClientAPI RemoteClient)
{
}
#endregion
#region Add/Remove Agent/Avatar
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="agentID"></param>
/// <param name="child"></param>
public virtual void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child)
{
return ;
}
/// <summary>
///
/// </summary>
/// <param name="agentID"></param>
public virtual void RemoveAvatar(LLUUID agentID)
{
return ;
}
#endregion
/// <summary>
///
/// </summary>
/// <returns></returns>
public virtual RegionInfo GetRegionInfo()
{
return null;
}
#region Shutdown
/// <summary>
/// Tidy before shutdown
/// </summary>
public virtual void Close()
{
}
#endregion
}
}