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149 lines
3.8 KiB
C#
149 lines
3.8 KiB
C#
using System;
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using libsecondlife;
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using libsecondlife.Packets;
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using System.Collections.Generic;
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using System.Text;
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using System.Reflection;
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using System.IO;
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using System.Threading;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.RegionServer.world.scripting;
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using OpenSim.Terrain;
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namespace OpenSim.world
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{
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public class WorldBase : IWorld
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{
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public Dictionary<libsecondlife.LLUUID, Entity> Entities;
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protected Dictionary<uint, IClientAPI> m_clientThreads;
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protected ulong m_regionHandle;
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protected string m_regionName;
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// protected InventoryCache _inventoryCache;
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// protected AssetCache _assetCache;
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protected RegionInfo m_regInfo;
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public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
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protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
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#region Properties
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/*
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public InventoryCache InventoryCache
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{
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set
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{
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this._inventoryCache = value;
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}
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}
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public AssetCache AssetCache
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{
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set
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{
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this._assetCache = value;
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}
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}
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*/
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#endregion
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#region Constructors
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/// <summary>
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///
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/// </summary>
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public WorldBase()
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{
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}
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#endregion
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#region Setup Methods
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#endregion
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#region Update Methods
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/// <summary>
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/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
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/// </summary>
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public virtual void Update()
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{
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}
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#endregion
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#region Terrain Methods
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/// <summary>
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/// Loads the World heightmap
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/// </summary>
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public virtual void LoadWorldMap()
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{
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}
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/// <summary>
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/// Send the region heightmap to the client
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/// </summary>
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/// <param name="RemoteClient">Client to send to</param>
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public virtual void SendLayerData(IClientAPI RemoteClient)
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{
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RemoteClient.SendLayerData(Terrain.getHeights1D());
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}
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/// <summary>
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/// Sends a specified patch to a client
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/// </summary>
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/// <param name="px">Patch coordinate (x) 0..16</param>
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/// <param name="py">Patch coordinate (y) 0..16</param>
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/// <param name="RemoteClient">The client to send to</param>
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public void SendLayerData(int px, int py, IClientAPI RemoteClient)
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{
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}
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#endregion
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#region Add/Remove Agent/Avatar
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="agentID"></param>
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/// <param name="child"></param>
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public virtual void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child)
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{
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return ;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="agentID"></param>
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public virtual void RemoveAvatar(LLUUID agentID)
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{
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return ;
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}
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#endregion
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public virtual RegionInfo GetRegionInfo()
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{
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return null;
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}
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#region Shutdown
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/// <summary>
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/// Tidy before shutdown
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/// </summary>
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public virtual void Close()
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{
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}
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#endregion
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}
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}
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