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149 lines
3.8 KiB
C#
149 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework;
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using OpenMetaverse;
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using OpenSim.Services.Interfaces;
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using Nini.Config;
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namespace OpenSim.Tests.Common.Mock
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{
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public class TestInventoryService : IInventoryService
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{
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public TestInventoryService()
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{
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}
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public TestInventoryService(IConfigSource config)
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{
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}
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/// <summary>
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/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
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/// </summary>
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/// <param name="userId"></param>
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/// <returns></returns>
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public bool CreateUserInventory(UUID userId)
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{
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return false;
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}
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/// <summary>
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/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
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/// </summary>
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/// <param name="userId"></param>
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/// <returns></returns>
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public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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{
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.ID = UUID.Random();
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folder.Owner = userId;
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folders.Add(folder);
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return folders;
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}
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public InventoryFolderBase GetRootFolder(UUID userID)
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{
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return new InventoryFolderBase();
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}
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public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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{
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return null;
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}
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public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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{
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return null;
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}
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/// <summary>
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/// Returns a list of all the active gestures in a user's inventory.
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/// </summary>
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/// <param name="userId">
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/// The <see cref="UUID"/> of the user
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/// </param>
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/// <returns>
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/// A flat list of the gesture items.
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/// </returns>
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public List<InventoryItemBase> GetActiveGestures(UUID userId)
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{
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return null;
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}
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public InventoryCollection GetUserInventory(UUID userID)
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{
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return null;
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}
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public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
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{
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}
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public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
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{
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return null;
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}
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public bool AddFolder(InventoryFolderBase folder)
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{
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return false;
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}
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public bool UpdateFolder(InventoryFolderBase folder)
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{
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return false;
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}
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public bool MoveFolder(InventoryFolderBase folder)
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{
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return false;
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}
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public bool PurgeFolder(InventoryFolderBase folder)
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{
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return false;
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}
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public bool AddItem(InventoryItemBase item)
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{
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return false;
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}
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public bool UpdateItem(InventoryItemBase item)
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{
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return false;
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}
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public bool DeleteItem(InventoryItemBase item)
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{
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return false;
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}
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public InventoryItemBase QueryItem(InventoryItemBase item)
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{
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return null;
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}
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public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
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{
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return null;
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}
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public bool HasInventoryForUser(UUID userID)
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{
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return false;
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}
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public InventoryFolderBase RequestRootFolder(UUID userID)
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{
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InventoryFolderBase root = new InventoryFolderBase();
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root.ID = UUID.Random();
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root.Owner = userID;
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root.ParentID = UUID.Zero;
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return root;
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}
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}
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}
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