Files
opensim/OpenSim/Tests/Common/Mock/TestInventoryService.cs

149 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework;
using OpenMetaverse;
using OpenSim.Services.Interfaces;
using Nini.Config;
namespace OpenSim.Tests.Common.Mock
{
public class TestInventoryService : IInventoryService
{
public TestInventoryService()
{
}
public TestInventoryService(IConfigSource config)
{
}
/// <summary>
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public bool CreateUserInventory(UUID userId)
{
return false;
}
/// <summary>
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
InventoryFolderBase folder = new InventoryFolderBase();
folder.ID = UUID.Random();
folder.Owner = userId;
folders.Add(folder);
return folders;
}
public InventoryFolderBase GetRootFolder(UUID userID)
{
return new InventoryFolderBase();
}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
return null;
}
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
return null;
}
/// <summary>
/// Returns a list of all the active gestures in a user's inventory.
/// </summary>
/// <param name="userId">
/// The <see cref="UUID"/> of the user
/// </param>
/// <returns>
/// A flat list of the gesture items.
/// </returns>
public List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return null;
}
public InventoryCollection GetUserInventory(UUID userID)
{
return null;
}
public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
{
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
return null;
}
public bool AddFolder(InventoryFolderBase folder)
{
return false;
}
public bool UpdateFolder(InventoryFolderBase folder)
{
return false;
}
public bool MoveFolder(InventoryFolderBase folder)
{
return false;
}
public bool PurgeFolder(InventoryFolderBase folder)
{
return false;
}
public bool AddItem(InventoryItemBase item)
{
return false;
}
public bool UpdateItem(InventoryItemBase item)
{
return false;
}
public bool DeleteItem(InventoryItemBase item)
{
return false;
}
public InventoryItemBase QueryItem(InventoryItemBase item)
{
return null;
}
public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
{
return null;
}
public bool HasInventoryForUser(UUID userID)
{
return false;
}
public InventoryFolderBase RequestRootFolder(UUID userID)
{
InventoryFolderBase root = new InventoryFolderBase();
root.ID = UUID.Random();
root.Owner = userID;
root.ParentID = UUID.Zero;
return root;
}
}
}