Files
opensim/OpenSim/Data/Null/NullPresenceData.cs

258 lines
8.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
namespace OpenSim.Data.Null
{
public class NullPresenceData : IPresenceData
{
private static NullPresenceData Instance;
Dictionary<UUID, PresenceData> m_presenceData = new Dictionary<UUID, PresenceData>();
public NullPresenceData(string connectionString, string realm)
{
if (Instance == null)
Instance = this;
//Console.WriteLine("[XXX] NullRegionData constructor");
// Let's stick in a test presence
PresenceData p = new PresenceData();
p.SessionID = UUID.Zero;
p.UserID = UUID.Zero.ToString();
p.Data = new Dictionary<string, string>();
p.Data["Online"] = "true";
m_presenceData.Add(UUID.Zero, p);
}
public bool Store(PresenceData data)
{
if (Instance != this)
return Instance.Store(data);
m_presenceData[data.SessionID] = data;
return true;
}
public PresenceData Get(UUID sessionID)
{
if (Instance != this)
return Instance.Get(sessionID);
if (m_presenceData.ContainsKey(sessionID))
return m_presenceData[sessionID];
return null;
}
public void LogoutRegionAgents(UUID regionID)
{
if (Instance != this)
{
Instance.LogoutRegionAgents(regionID);
return;
}
List<UUID> toBeDeleted = new List<UUID>();
foreach (KeyValuePair<UUID, PresenceData> kvp in m_presenceData)
if (kvp.Value.RegionID == regionID)
toBeDeleted.Add(kvp.Key);
foreach (UUID u in toBeDeleted)
m_presenceData.Remove(u);
}
public bool ReportAgent(UUID sessionID, UUID regionID, string position, string lookAt)
{
if (Instance != this)
return Instance.ReportAgent(sessionID, regionID, position, lookAt);
if (m_presenceData.ContainsKey(sessionID))
{
m_presenceData[sessionID].RegionID = regionID;
m_presenceData[sessionID].Data["Position"] = position;
m_presenceData[sessionID].Data["LookAt"] = lookAt;
return true;
}
return false;
}
public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt)
{
if (Instance != this)
return Instance.SetHomeLocation(userID, regionID, position, lookAt);
bool foundone = false;
foreach (PresenceData p in m_presenceData.Values)
{
if (p.UserID == userID)
{
p.Data["HomeRegionID"] = regionID.ToString();
p.Data["HomePosition"] = position.ToString();
p.Data["HomeLookAt"] = lookAt.ToString();
foundone = true;
}
}
return foundone;
}
public PresenceData[] Get(string field, string data)
{
if (Instance != this)
return Instance.Get(field, data);
List<PresenceData> presences = new List<PresenceData>();
if (field == "UserID")
{
foreach (PresenceData p in m_presenceData.Values)
if (p.UserID == data)
presences.Add(p);
return presences.ToArray();
}
else if (field == "SessionID")
{
UUID session = UUID.Zero;
if (!UUID.TryParse(data, out session))
return presences.ToArray();
if (m_presenceData.ContainsKey(session))
{
presences.Add(m_presenceData[session]);
return presences.ToArray();
}
}
else if (field == "RegionID")
{
UUID region = UUID.Zero;
if (!UUID.TryParse(data, out region))
return presences.ToArray();
foreach (PresenceData p in m_presenceData.Values)
if (p.RegionID == region)
presences.Add(p);
return presences.ToArray();
}
else
{
foreach (PresenceData p in m_presenceData.Values)
{
if (p.Data.ContainsKey(field) && p.Data[field] == data)
presences.Add(p);
}
return presences.ToArray();
}
return presences.ToArray();
}
public void Prune(string userID)
{
if (Instance != this)
{
Instance.Prune(userID);
return;
}
List<UUID> deleteSessions = new List<UUID>();
int online = 0;
foreach (KeyValuePair<UUID, PresenceData> kvp in m_presenceData)
{
bool on = false;
if (bool.TryParse(kvp.Value.Data["Online"], out on) && on)
online++;
else
deleteSessions.Add(kvp.Key);
}
if (online == 0 && deleteSessions.Count > 0)
deleteSessions.RemoveAt(0);
foreach (UUID s in deleteSessions)
m_presenceData.Remove(s);
}
public bool Delete(string field, string data)
{
if (Instance != this)
return Delete(field, data);
List<UUID> presences = new List<UUID>();
if (field == "UserID")
{
foreach (KeyValuePair<UUID, PresenceData> p in m_presenceData)
if (p.Value.UserID == data)
presences.Add(p.Key);
}
else if (field == "SessionID")
{
UUID session = UUID.Zero;
if (UUID.TryParse(data, out session))
{
if (m_presenceData.ContainsKey(session))
{
presences.Add(session);
}
}
}
else if (field == "RegionID")
{
UUID region = UUID.Zero;
if (UUID.TryParse(data, out region))
{
foreach (KeyValuePair<UUID, PresenceData> p in m_presenceData)
if (p.Value.RegionID == region)
presences.Add(p.Key);
}
}
else
{
foreach (KeyValuePair<UUID, PresenceData> p in m_presenceData)
{
if (p.Value.Data.ContainsKey(field) && p.Value.Data[field] == data)
presences.Add(p.Key);
}
}
foreach (UUID u in presences)
m_presenceData.Remove(u);
if (presences.Count == 0)
return false;
return true;
}
}
}