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134 lines
5.6 KiB
C#
134 lines
5.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Grid.InventoryServer
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{
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public class OpenInventory_Main : conscmd_callback
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{
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private LogBase m_console;
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private InventoryManager m_inventoryManager;
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private InventoryConfig m_config;
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private GridInventoryService m_inventoryService;
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public const string LogName = "INVENTORY";
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[STAThread]
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public static void Main(string[] args)
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{
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OpenInventory_Main theServer = new OpenInventory_Main();
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theServer.Startup();
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theServer.Work();
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}
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public OpenInventory_Main()
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{
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m_console = new LogBase("opengrid-inventory-console.log", LogName, this, true);
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MainLog.Instance = m_console;
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}
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public void Startup()
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{
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MainLog.Instance.Notice("Initialising inventory manager...");
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m_config = new InventoryConfig(LogName, (Path.Combine(Util.configDir(), "InventoryServer_Config.xml")));
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m_inventoryService = new GridInventoryService();
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// m_inventoryManager = new InventoryManager();
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m_inventoryService.AddPlugin(m_config.DatabaseProvider);
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MainLog.Instance.Notice(LogName, "Starting HTTP server ...");
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BaseHttpServer httpServer = new BaseHttpServer(m_config.HttpPort);
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httpServer.AddStreamHandler(
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new RestDeserialisehandler<Guid, InventoryCollection>("POST", "/GetInventory/",
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m_inventoryService.GetUserInventory));
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httpServer.AddStreamHandler(
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new RestDeserialisehandler<Guid, bool>("POST", "/CreateInventory/",
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m_inventoryService.CreateUsersInventory));
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httpServer.AddStreamHandler(
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new RestDeserialisehandler<InventoryFolderBase, bool>("POST", "/NewFolder/",
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m_inventoryService.AddInventoryFolder));
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httpServer.AddStreamHandler(
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new RestDeserialisehandler<InventoryFolderBase, bool>("POST", "/MoveFolder/",
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m_inventoryService.MoveInventoryFolder));
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httpServer.AddStreamHandler(
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new RestDeserialisehandler<InventoryItemBase, bool>("POST", "/NewItem/",
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m_inventoryService.AddInventoryItem));
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httpServer.AddStreamHandler(
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new RestDeserialisehandler<InventoryItemBase, bool>("POST", "/DeleteItem/",
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m_inventoryService.DeleteInvItem));
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httpServer.AddStreamHandler(
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new RestDeserialisehandler<Guid, List<InventoryFolderBase>>("POST", "/RootFolders/",
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m_inventoryService.RequestFirstLevelFolders));
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// httpServer.AddStreamHandler(new InventoryManager.GetInventory(m_inventoryManager));
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httpServer.Start();
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MainLog.Instance.Notice(LogName, "Started HTTP server");
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}
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private void Work()
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{
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m_console.Notice("Enter help for a list of commands\n");
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while (true)
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{
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m_console.MainLogPrompt();
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}
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}
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public void RunCmd(string cmd, string[] cmdparams)
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{
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switch (cmd)
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{
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case "quit":
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case "add-user":
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m_inventoryService.CreateUsersInventory(LLUUID.Random().UUID);
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break;
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case "shutdown":
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m_console.Close();
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Environment.Exit(0);
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break;
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}
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}
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public void Show(string ShowWhat)
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{
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}
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}
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} |