Files
opensim/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
MW f1e10e555d clean up of startup config settings (command line args etc),
Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). 
One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true .
Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
2007-08-04 18:15:48 +00:00

473 lines
14 KiB
C#

using System.Collections.Generic;
using System.Text;
using System;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Region.Environment.Scenes
{
public class AllNewSceneObjectPart2
{
private const uint FULL_MASK_PERMISSIONS = 2147483647;
public LLUUID CreatorID;
public LLUUID OwnerID;
public LLUUID GroupID;
public LLUUID LastOwnerID;
public Int32 CreationDate;
public uint ParentID = 0;
public uint OwnerMask = FULL_MASK_PERMISSIONS;
public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
public uint GroupMask = FULL_MASK_PERMISSIONS;
public uint EveryoneMask = FULL_MASK_PERMISSIONS;
public uint BaseMask = FULL_MASK_PERMISSIONS;
protected byte[] m_particleSystem = new byte[0];
protected AllNewSceneObjectGroup2 m_parentGroup;
/// <summary>
/// Only used internally to schedule client updates
/// </summary>
private byte m_updateFlag;
#region Properties
protected LLUUID m_uuid;
public LLUUID UUID
{
get { return m_uuid; }
set { value = m_uuid; }
}
protected uint m_localID;
public uint LocalID
{
get { return m_localID; }
set { m_localID = value; }
}
protected string m_name;
public virtual string Name
{
get { return m_name; }
set { m_name = value; }
}
protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
public uint ObjectFlags
{
get { return (uint)m_flags; }
set { m_flags = (LLObject.ObjectFlags)value; }
}
protected LLObject.MaterialType m_material;
public byte Material
{
get { return (byte)m_material; }
set { m_material = (LLObject.MaterialType)value; }
}
protected ulong m_regionHandle;
public ulong RegionHandle
{
get { return m_regionHandle; }
set { m_regionHandle = value; }
}
protected LLVector3 m_offset;
public LLVector3 OffsetPosition
{
get { return m_offset; }
set { m_offset = value; }
}
protected LLQuaternion m_rotationOffset;
public LLQuaternion RotationOffset
{
get { return m_rotationOffset; }
set { m_rotationOffset = value; }
}
protected LLVector3 m_velocity;
/// <summary></summary>
public LLVector3 Velocity
{
get { return m_velocity; }
set { m_velocity = value; }
}
protected LLVector3 m_angularVelocity;
/// <summary></summary>
public LLVector3 AngularVelocity
{
get { return m_angularVelocity; }
set { m_angularVelocity = value; }
}
protected LLVector3 m_acceleration;
/// <summary></summary>
public LLVector3 Acceleration
{
get { return m_acceleration; }
set { m_acceleration = value; }
}
private string m_description = "";
public string Description
{
get { return this.m_description; }
set { this.m_description = value; }
}
private string m_text = "";
public string Text
{
get { return m_text; }
set
{
m_text = value;
ScheduleFullUpdate();
}
}
private string m_sitName = "";
public string SitName
{
get { return m_sitName; }
set { m_sitName = value; }
}
private string m_touchName = "";
public string TouchName
{
get { return m_touchName; }
set { m_touchName = value; }
}
protected PrimitiveBaseShape m_shape;
public PrimitiveBaseShape Shape
{
get { return this.m_shape; }
set { m_shape = value; }
}
public LLVector3 Scale
{
set { this.m_shape.Scale = value; }
get { return this.m_shape.Scale; }
}
#endregion
#region Constructors
/// <summary>
///
/// </summary>
public AllNewSceneObjectPart2()
{
}
/// <summary>
/// Create a completely new SceneObjectPart (prim)
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="parent"></param>
/// <param name="ownerID"></param>
/// <param name="localID"></param>
/// <param name="shape"></param>
/// <param name="position"></param>
public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position)
{
this.m_regionHandle = regionHandle;
this.m_parentGroup = parent;
this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
this.OwnerID = ownerID;
this.CreatorID = this.OwnerID;
this.LastOwnerID = LLUUID.Zero;
this.UUID = LLUUID.Random();
this.LocalID = (uint)(localID);
this.m_shape = shape;
this.OffsetPosition = position;
this.RotationOffset = LLQuaternion.Identity;
this.Velocity = new LLVector3(0, 0, 0);
this.AngularVelocity = new LLVector3(0, 0, 0);
this.Acceleration = new LLVector3(0, 0, 0);
//temporary code just so the m_flags field doesn't give a compiler warning
if (m_flags == LLObject.ObjectFlags.AllowInventoryDrop)
{
}
}
/// <summary>
/// Re/create a SceneObjectPart (prim)
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="parent"></param>
/// <param name="ownerID"></param>
/// <param name="localID"></param>
/// <param name="shape"></param>
/// <param name="position"></param>
public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, int creationDate, LLUUID ownerID, LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape, LLVector3 position, LLQuaternion rotation, uint flags)
{
this.m_regionHandle = regionHandle;
this.m_parentGroup = parent;
this.CreationDate = creationDate;
this.OwnerID = ownerID;
this.CreatorID = creatorID;
this.LastOwnerID = lastOwnerID;
this.UUID = LLUUID.Random();
this.LocalID = (uint)(localID);
this.m_shape = shape;
this.OffsetPosition = position;
this.RotationOffset = rotation;
this.ObjectFlags = flags;
}
#endregion
#region Copying
/// <summary>
///
/// </summary>
/// <returns></returns>
public AllNewSceneObjectPart2 Copy(uint localID)
{
AllNewSceneObjectPart2 dupe = (AllNewSceneObjectPart2)this.MemberwiseClone();
dupe.m_shape = m_shape.Copy();
dupe.m_regionHandle = m_regionHandle;
dupe.UUID = LLUUID.Random();
dupe.LocalID = localID;
dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
dupe.Velocity = new LLVector3(0, 0, 0);
dupe.Acceleration = new LLVector3(0, 0, 0);
dupe.AngularVelocity = new LLVector3(0, 0, 0);
dupe.ObjectFlags = this.ObjectFlags;
return dupe;
}
#endregion
#region Update Scheduling
/// <summary>
///
/// </summary>
private void ClearUpdateSchedule()
{
m_updateFlag = 0;
}
/// <summary>
///
/// </summary>
public void ScheduleFullUpdate()
{
m_updateFlag = 2;
}
/// <summary>
///
/// </summary>
public void ScheduleTerseUpdate()
{
if (m_updateFlag < 1)
{
m_updateFlag = 1;
}
}
/// <summary>
///
/// </summary>
public void SendScheduledUpdates()
{
if (m_updateFlag == 1) //some change has been made so update the clients
{
SendTerseUpdateToAllClients();
ClearUpdateSchedule();
}
else
{
if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
{
SendFullUpdateToAllClients();
ClearUpdateSchedule();
}
}
}
#endregion
#region Shape
/// <summary>
///
/// </summary>
/// <param name="shapeBlock"></param>
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
{
this.m_shape.PathBegin = shapeBlock.PathBegin;
this.m_shape.PathEnd = shapeBlock.PathEnd;
this.m_shape.PathScaleX = shapeBlock.PathScaleX;
this.m_shape.PathScaleY = shapeBlock.PathScaleY;
this.m_shape.PathShearX = shapeBlock.PathShearX;
this.m_shape.PathShearY = shapeBlock.PathShearY;
this.m_shape.PathSkew = shapeBlock.PathSkew;
this.m_shape.ProfileBegin = shapeBlock.ProfileBegin;
this.m_shape.ProfileEnd = shapeBlock.ProfileEnd;
this.m_shape.PathCurve = shapeBlock.PathCurve;
this.m_shape.ProfileCurve = shapeBlock.ProfileCurve;
this.m_shape.ProfileHollow = shapeBlock.ProfileHollow;
this.m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
this.m_shape.PathRevolutions = shapeBlock.PathRevolutions;
this.m_shape.PathTaperX = shapeBlock.PathTaperX;
this.m_shape.PathTaperY = shapeBlock.PathTaperY;
this.m_shape.PathTwist = shapeBlock.PathTwist;
this.m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
}
#endregion
#region Inventory
public void GetInventory(IClientAPI client, uint localID)
{
if (localID == this.m_localID)
{
client.SendTaskInventory(this.m_uuid, 0, new byte[0]);
}
}
#endregion
#region ExtraParams
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
{
this.m_shape.ExtraParams = new byte[data.Length + 7];
int i = 0;
uint length = (uint)data.Length;
this.m_shape.ExtraParams[i++] = 1;
this.m_shape.ExtraParams[i++] = (byte)(type % 256);
this.m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256);
this.m_shape.ExtraParams[i++] = (byte)(length % 256);
this.m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256);
this.m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256);
this.m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256);
Array.Copy(data, 0, this.m_shape.ExtraParams, i, data.Length);
this.ScheduleFullUpdate();
}
#endregion
#region Texture
/// <summary>
///
/// </summary>
/// <param name="textureEntry"></param>
public void UpdateTextureEntry(byte[] textureEntry)
{
this.m_shape.TextureEntry = textureEntry;
}
#endregion
#region ParticleSystem
public void AddNewParticleSystem(libsecondlife.Primitive.ParticleSystem pSystem)
{
this.m_particleSystem = pSystem.GetBytes();
}
#endregion
#region Position
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
public void UpdateOffSet(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
this.OffsetPosition = newPos;
}
#endregion
#region rotation
public void UpdateRotation(LLQuaternion rot)
{
this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
}
#endregion
#region Resizing/Scale
/// <summary>
///
/// </summary>
/// <param name="scale"></param>
public void Resize(LLVector3 scale)
{
this.m_shape.Scale = scale;
}
#endregion
#region Client Update Methods
/// <summary>
///
/// </summary>
public void SendFullUpdateToAllClients()
{
List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
for (int i = 0; i < avatars.Count; i++)
{
SendFullUpdateToClient(avatars[i].ControllingClient);
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
LLVector3 lPos;
lPos = OffsetPosition;
LLQuaternion lRot;
lRot = RotationOffset;
remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, lRot, this.ObjectFlags, m_uuid,
OwnerID, m_text, ParentID, this.m_particleSystem);
}
/// <summary>
///
/// </summary>
public void SendTerseUpdateToAllClients()
{
List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
for (int i = 0; i < avatars.Count; i++)
{
SendTerseUpdateToClient(avatars[i].ControllingClient);
}
}
/// <summary>
///
/// </summary>
/// <param name="RemoteClient"></param>
public void SendTerseUpdateToClient(IClientAPI remoteClient)
{
LLVector3 lPos;
lPos = this.OffsetPosition;
LLQuaternion mRot = this.RotationOffset;
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
}
#endregion
}
}