Files
opensim/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiAvatarTests.cs
Justin Clark-Casey (justincc) fc878a33ed refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00

158 lines
6.2 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
/// <summary>
/// Tests relating directly to avatars
/// </summary>
[TestFixture]
public class LSL_ApiAvatarTests : OpenSimTestCase
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;
[SetUp]
public override void SetUp()
{
base.SetUp();
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
m_engine = new XEngine.XEngine();
m_engine.Initialise(initConfigSource);
m_engine.AddRegion(m_scene);
}
/// <summary>
/// Test llSetLinkPrimtiveParams for agents.
/// </summary>
/// <remarks>
/// Also testing entity updates here as well. Possibly that's putting 2 different concerns into one test and
/// this should be separated.
/// </remarks>
[Test]
public void TestllSetLinkPrimitiveParamsForAgent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID userId = TestHelpers.ParseTail(0x1);
SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
part.RotationOffset = new Quaternion(0.7071068f, 0, 0, 0.7071068f);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, part, null, null);
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
// sp has to be less than 10 meters away from 0, 0, 0 (default part position)
Vector3 startPos = new Vector3(3, 2, 1);
sp.AbsolutePosition = startPos;
sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero);
int entityUpdates = 0;
((TestClient)sp.ControllingClient).OnReceivedEntityUpdate += (entity, flags) => { if (entity is ScenePresence) { entityUpdates++; }};
// Test position
{
Vector3 newPos = new Vector3(1, 2, 3);
apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_POSITION, newPos));
Assert.That(sp.OffsetPosition, Is.EqualTo(newPos));
m_scene.Update(1);
Assert.That(entityUpdates, Is.EqualTo(1));
}
// Test small reposition
{
Vector3 newPos = new Vector3(1.001f, 2, 3);
apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_POSITION, newPos));
Assert.That(sp.OffsetPosition, Is.EqualTo(newPos));
m_scene.Update(1);
Assert.That(entityUpdates, Is.EqualTo(2));
}
// Test world rotation
{
Quaternion newRot = new Quaternion(0, 0.7071068f, 0, 0.7071068f);
apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_ROTATION, newRot));
Assert.That(
sp.Rotation, new QuaternionToleranceConstraint(part.GetWorldRotation() * newRot, 0.000001));
m_scene.Update(1);
Assert.That(entityUpdates, Is.EqualTo(3));
}
// Test local rotation
{
Quaternion newRot = new Quaternion(0, 0.7071068f, 0, 0.7071068f);
apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_ROT_LOCAL, newRot));
Assert.That(
sp.Rotation, new QuaternionToleranceConstraint(newRot, 0.000001));
m_scene.Update(1);
Assert.That(entityUpdates, Is.EqualTo(4));
}
}
}
}