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Will execute all OpenSim services redirect their input/output/errors to the selected "GUI module". This version has following "GUI modules": * Windows Forms * Windows Service (doesn't work yet) * Console * TCP daemon This means that OpenSim can now run in a single console for those who want that. Console functionallity is not too rich yet, but code/framework is there... more to come. :)
55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Text;
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using System.Windows.Forms;
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namespace OpenSim.GridLaunch.GUI.WinForm
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{
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public partial class ucLogWindow : UserControl
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{
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// If text in window is more than this
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private static readonly int logWindowMaxTextLength = 20000;
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// Remove this much from start of it
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private static int logWindowTrunlTextLength = 10000;
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public ucLogWindow()
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{
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if (logWindowMaxTextLength < logWindowTrunlTextLength)
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logWindowTrunlTextLength = logWindowMaxTextLength / 2;
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InitializeComponent();
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}
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public delegate void textWriteDelegate(Color color, string LogText);
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public void Write(Color color, string LogText)
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{
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// Check if we to pass task on to GUI thread
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if (this.InvokeRequired)
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{
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this.Invoke(new textWriteDelegate(Write), color, LogText);
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return;
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}
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// Append to window
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try
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{
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if (!txtLog.IsDisposed)
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txtLog.AppendText(LogText);
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} catch { }
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}
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private void txtLog_TextChanged(object sender, EventArgs e)
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{
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// Go to bottom of window
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txtLog.ScrollToCaret();
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// Make sure amount of text in window doesn't grow too big
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if (txtLog.Text.Length > logWindowMaxTextLength)
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txtLog.Text = txtLog.Text.Remove(0, logWindowTrunlTextLength);
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}
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}
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}
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