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opensim
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opensim
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OpenSim
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John Hurliman
b2ed348aa2
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
..
Api
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
CodeTools
Add copyright header. Formatting cleanup.
2009-09-29 08:32:59 +09:00
Instance
Add support for display of the script compilation errors in the script editor's
2009-10-17 22:36:44 +01:00
Tests
* ShortVersion, another attempt at fixing the test thread death that randomly occurs.
2009-08-16 12:14:49 -04:00
AssemblyResolver.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Helpers.cs
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
2009-10-02 00:47:01 +01:00
LSL_Types.cs
* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change
2009-10-20 10:56:15 -07:00