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f388a4725477b2e3238ccf19ea18dd05a98cdca0
opensim
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OpenSim
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MW
f388a47254
Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
...
A few other minor changes.
2007-08-31 12:19:36 +00:00
..
AssetDownloadModule.cs
Added some place holder classes for various modules.
2007-08-30 13:47:04 +00:00
AvatarProfilesModule.cs
Start of trying to make Region/Scene more modular.
2007-08-28 14:21:17 +00:00
ChatModule.cs
Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
2007-08-31 12:19:36 +00:00
FriendsModule.cs
Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
2007-08-31 12:19:36 +00:00
GroupsModule.cs
Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
2007-08-31 12:19:36 +00:00
InstantMessageModule.cs
Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
2007-08-31 12:19:36 +00:00
InventoryModule.cs
Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
2007-08-31 12:19:36 +00:00
TextureDownloadModule.cs
Added some place holder classes for various modules.
2007-08-30 13:47:04 +00:00
XferModule.cs
Various small changes (some likely to be removed again soon)
2007-08-29 15:39:57 +00:00