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When Melanie added the web fetch inventory throttle to core, she made the long poll requests (EQs) effectively be handled on an active loop. All those requests, if they existed, were being constantly dequeued, checked for events (which most often they didn't have), and requeued again. This was an active loop thread on a 100ms cycle! This fixes the issue. Now the inventory requests, if they aren't ready to be served, are placed directly back in the queue, but the long poll requests aren't placed there until there are events ready to be sent or timeout has been reached. This puts the LongPollServiceWatcherThread back to 1sec cycle, as it was before.
87 lines
3.3 KiB
C#
87 lines
3.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using OpenMetaverse;
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namespace OpenSim.Framework.Servers.HttpServer
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{
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public delegate void RequestMethod(UUID requestID, Hashtable request);
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public delegate bool HasEventsMethod(UUID requestID, UUID pId);
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public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId);
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public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId);
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public class PollServiceEventArgs : EventArgs
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{
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public HasEventsMethod HasEvents;
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public GetEventsMethod GetEvents;
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public NoEventsMethod NoEvents;
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public RequestMethod Request;
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public UUID Id;
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public int TimeOutms;
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public EventType Type;
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public enum EventType : int
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{
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LongPoll = 0,
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LslHttp = 1,
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Inventory = 2
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}
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public string Url { get; set; }
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/// <summary>
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/// Number of requests received for this poll service.
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/// </summary>
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public int RequestsReceived { get; set; }
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/// <summary>
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/// Number of requests handled by this poll service.
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/// </summary>
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public int RequestsHandled { get; set; }
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public PollServiceEventArgs(
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RequestMethod pRequest,
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string pUrl,
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HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents,
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UUID pId, int pTimeOutms)
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{
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Request = pRequest;
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Url = pUrl;
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HasEvents = pHasEvents;
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GetEvents = pGetEvents;
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NoEvents = pNoEvents;
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Id = pId;
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TimeOutms = pTimeOutms;
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Type = EventType.LongPoll;
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}
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}
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}
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