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49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife.Packets;
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namespace OpenSim.world
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{
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partial class Avatar
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{
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private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
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private List<Entity> interestList = new List<Entity>();
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/// <summary>
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/// Forwards a packet to the Avatar's client (IClientAPI object).
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/// Note: Quite likely to be obsolete once the Client API is finished
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/// </summary>
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/// <param name="packet"></param>
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public void SendPacketToViewer(Packet packet)
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{
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this.ControllingClient.OutPacket(packet);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="terseBlock"></param>
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public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
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{
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}
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/// <summary>
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///
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/// </summary>
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public void SendUpdateListToViewer()
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{
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}
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/// <summary>
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///
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/// </summary>
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private void UpdateInterestList()
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{
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}
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}
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}
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