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f4e1bf798aa68d482c4657eb28bf0da37ac0f33c
opensim/OpenSim/Addons/Groups
History
UbitUmarov ac65a5903e c# sugar...
2022-10-08 03:28:27 +01:00
..
Hypergrid
c# sugar...
2022-10-08 03:28:27 +01:00
Local
!= UUID.Zero is slow
2022-01-09 02:28:51 +00:00
Properties
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Remote
== string.Empty is .Lenght == 0
2022-01-13 20:31:52 +00:00
Service
== string.Empty is .Lenght == 0
2022-01-13 20:31:52 +00:00
ForeignImporter.cs
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2015-01-09 08:31:56 -08:00
GroupsExtendedData.cs
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
GroupsMessagingModule.cs
== UUID.Zero is slow
2022-01-08 23:35:56 +00:00
GroupsModule.cs
minor cleanup
2022-09-20 21:32:10 +01:00
IGroupsServicesConnector.cs
revert some changes to groups V2 that will break external modules, with no special gain
2020-06-10 12:36:10 +01:00
RemoteConnectorCacheWrapper.cs
cosmetics
2022-01-13 13:59:41 +00:00
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