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f6706e6cf8fab2f3a187336c3a46a8f82561b16c
opensim
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OpenSim
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Region
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ScriptEngine
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DotNetEngine
History
Brian McBee
f6706e6cf8
Fixing llList2double issue (Thanks ldvoipeng)
2007-08-27 01:58:56 +00:00
..
Compiler
Fixing llList2double issue (Thanks ldvoipeng)
2007-08-27 01:58:56 +00:00
Properties
Added ScriptEngine.DotNetEngine
2007-08-08 14:05:13 +00:00
AppDomainManager.cs
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-25 15:31:47 +00:00
Common.cs
* Now sending manager, host and root host to Script in constructor.
2007-08-16 18:40:44 +00:00
EventManager.cs
Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25 19:08:15 +00:00
EventQueueManager.cs
in-world run-time error-message no-w con-tains function-name.
2007-08-26 14:04:22 +00:00
LSLLongCmdHandler.cs
Forgot mutex lock on List<> for timers
2007-08-25 21:50:28 +00:00
ScriptEngine.cs
Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25 19:08:15 +00:00
ScriptManager.cs
Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information.
2007-08-26 13:31:58 +00:00
TempDotNetMicroThreadingCodeInjector.cs
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-18 18:18:14 +00:00