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f69f6961815c3916df8e30fbfdb2faa4906cf025
opensim/OpenSim/Region/Environment/Modules/World/Serialiser
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Justin Clarke Casey 16d0a895cb * Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis
* This also has the effect of stopping the archiver generating ghost in-world prims
* Some code dupliction also removed
2008-06-17 20:36:21 +00:00
..
IFileSerialiser.cs
* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
2008-05-01 15:36:39 +00:00
IRegionSerialiser.cs
Formatting cleanup, minor refactoring, svn properties.
2008-06-04 09:59:27 +00:00
SceneXmlLoader.cs
* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
2008-06-17 20:36:21 +00:00
SerialiseObjects.cs
* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
2008-05-01 15:36:39 +00:00
SerialiserModule.cs
Formatting cleanup, minor refactoring, svn properties.
2008-06-04 09:59:27 +00:00
SerialiseTerrain.cs
* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
2008-05-01 15:36:39 +00:00
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