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f740c9522aa5fd57ffd2d01fa9c2e244113ac880
opensim
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UbitOdePlugin
History
UbitUmarov
f740c9522a
Let OOB information usable outside ubitode
2012-05-27 14:01:42 +01:00
..
AssemblyInfo.cs
UbitODE plugin initial commit
2012-02-08 15:24:10 +00:00
OdeApi.cs
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
2012-04-16 16:16:55 +01:00
ODECharacter.cs
Let OOB information usable outside ubitode
2012-05-27 14:01:42 +01:00
ODEDynamics.cs
ubitODE fix force in case of mlinear motor offset present
2012-05-13 01:28:20 +01:00
OdePlugin.cs
let chode and ubitode find ode.dll on windows
2012-03-09 04:19:39 +00:00
ODEPrim.cs
Let OOB information usable outside ubitode
2012-05-27 14:01:42 +01:00
ODERayCastRequestManager.cs
ubitODE: - fix remove characters from default raycasts filters as older code (or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE
2012-04-16 19:44:02 +01:00
OdeScene.cs
try to let avas climb higher steps. Will only work in some cases, may have bad effects, so needs some more testing
2012-05-21 12:35:17 +01:00