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123 lines
5.2 KiB
C#
123 lines
5.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenSim.Framework;
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using Nini.Config;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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/// <summary>
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/// Holds drip rates and maximum burst rates for throttling with hierarchical
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/// token buckets. The maximum burst rates set here are hard limits and can
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/// not be overridden by client requests
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/// </summary>
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public sealed class ThrottleRates
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{
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/// <summary>Drip rate for resent packets</summary>
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public int Resend = 6625;
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/// <summary>Drip rate for terrain packets</summary>
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public int Land = 9125;
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/// <summary>Drip rate for wind packets</summary>
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public int Wind = 1750;
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/// <summary>Drip rate for cloud packets</summary>
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public int Cloud = 1750;
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/// <summary>Drip rate for task packets</summary>
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public int Task = 18500;
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/// <summary>Drip rate for texture packets</summary>
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public int Texture = 18500;
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/// <summary>Drip rate for asset packets</summary>
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public int Asset = 10500;
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/// <summary>Drip rate for the parent token bucket</summary>
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public int Total = 66750;
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/// <summary>Flag used to enable adaptive throttles</summary>
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public bool AdaptiveThrottlesEnabled;
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/// <summary>
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/// Set the minimum rate that the adaptive throttles can set. The viewer
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/// can still throttle lower than this, but the adaptive throttles will
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/// never decrease rates below this no matter how many packets are dropped
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/// </summary>
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public Int64 MinimumAdaptiveThrottleRate;
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public int ClientMaxRate = 640000; // 5,120,000 bps
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public float BurstTime = 10e-3f;
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/// <summary>
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/// Default constructor
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/// </summary>
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/// <param name="config">Config source to load defaults from</param>
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public ThrottleRates(IConfigSource config)
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{
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try
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{
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IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
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if(throttleConfig != null)
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{
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ClientMaxRate = throttleConfig.GetInt("client_throttle_max_bps", ClientMaxRate);
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if (ClientMaxRate > 1000000)
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ClientMaxRate = 1000000; // no more than 8Mbps
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else if (ClientMaxRate < 6250)
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ClientMaxRate = 6250; // no less than 50kbps
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// Adaptive is broken
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// AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
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AdaptiveThrottlesEnabled = false;
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MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000);
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}
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}
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catch (Exception) { }
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}
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public int GetRate(ThrottleOutPacketType type)
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{
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switch (type)
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{
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case ThrottleOutPacketType.Resend:
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return Resend;
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case ThrottleOutPacketType.Land:
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return Land;
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case ThrottleOutPacketType.Wind:
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return Wind;
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case ThrottleOutPacketType.Cloud:
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return Cloud;
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case ThrottleOutPacketType.Task:
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return Task;
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case ThrottleOutPacketType.Texture:
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return Texture;
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case ThrottleOutPacketType.Asset:
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return Asset;
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case ThrottleOutPacketType.Unknown:
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default:
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return 0;
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}
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}
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}
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}
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