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faffe2f2f9beda067d2e7bb68918c43bb55ef595
opensim/OpenSim/Region/CoreModules/World/Sound
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Justin Clark-Casey (justincc) d89faa3c16 Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
2012-07-31 22:52:17 +01:00
..
SoundModule.cs
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
2012-07-31 22:52:17 +01:00
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