mirror of
https://github.com/opensim/opensim.git
synced 2026-05-20 07:05:46 +08:00
This change addresses two issues:
[1] It adds a flag field to the blendface call which allows the
caller to indicate whether or not the generated asset is
temporary, and whether or not the asset being replaced should
be explicitly retired fromt the memory cache. The decimal
values correspond to:
0 - Permanent asset, do not expire old asset
1 - Permanent asset, expire old asset
2 - Temporary asset, do not expire old asset
3 - Temporary asset, expire old asset
'3' corresponds to the default behavior seen today, and is
the continued behavior of the non-blendface calls.
[2] The dynamic texture routines are highly-asynchronous and can
be scheduled simultaneously on a multi-core machine. The nature
of the texture management interfaece is such that updates may
be lost, and the nature of asynchornous operation means that
they may be processed out of order. A lock has been added to
ensure that updates are at least atomic. No attempt has been
made to enforce ordering. The lock applies to the SceneObjectPart
being updated and is held for the lifetime of the TextureEntry
used to carry texture updates (the one instance carries all
faces supported by the prim).
Users of these services should remember that the dynamic texture
call is asynchronous and control will be returned *before* the
texture update has actually occurred. As a result, a isubsequent
GetTexture call may not return the expected asset id. A script
must wait for the corresponding TEXTURE_CHANGED event before
retrieving any texture information.
577 lines
18 KiB
C#
577 lines
18 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Runtime.Remoting.Lifetime;
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using System.Threading;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
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using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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public partial class ScriptBaseClass : MarshalByRefObject
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{
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public IOSSL_Api m_OSSL_Functions;
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public void ApiTypeOSSL(IScriptApi api)
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{
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if (!(api is IOSSL_Api))
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return;
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m_OSSL_Functions = (IOSSL_Api)api;
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Prim = new OSSLPrim(this);
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}
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public void osSetRegionWaterHeight(double height)
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{
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m_OSSL_Functions.osSetRegionWaterHeight(height);
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}
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public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour)
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{
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m_OSSL_Functions.osSetRegionSunSettings(useEstateSun, sunFixed, sunHour);
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}
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public void osSetEstateSunSettings(bool sunFixed, double sunHour)
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{
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m_OSSL_Functions.osSetEstateSunSettings(sunFixed, sunHour);
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}
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public double osGetCurrentSunHour()
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{
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return m_OSSL_Functions.osGetCurrentSunHour();
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}
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public double osSunGetParam(string param)
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{
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return m_OSSL_Functions.osSunGetParam(param);
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}
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public void osSunSetParam(string param, double value)
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{
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m_OSSL_Functions.osSunSetParam(param, value);
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}
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public string osWindActiveModelPluginName()
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{
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return m_OSSL_Functions.osWindActiveModelPluginName();
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}
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// Not yet plugged in as available OSSL functions, so commented out
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// void osWindParamSet(string plugin, string param, float value)
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// {
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// m_OSSL_Functions.osWindParamSet(plugin, param, value);
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// }
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//
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// float osWindParamGet(string plugin, string param)
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// {
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// return m_OSSL_Functions.osWindParamGet(plugin, param);
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// }
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public double osList2Double(LSL_Types.list src, int index)
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{
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return m_OSSL_Functions.osList2Double(src, index);
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}
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public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
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int timer)
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{
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return m_OSSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer);
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}
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public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
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int timer)
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{
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return m_OSSL_Functions.osSetDynamicTextureData(dynamicID, contentType, data, extraParams, timer);
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}
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public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
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int timer, int alpha)
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{
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return m_OSSL_Functions.osSetDynamicTextureURLBlend(dynamicID, contentType, url, extraParams, timer, alpha);
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}
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public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
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int timer, int alpha)
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{
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return m_OSSL_Functions.osSetDynamicTextureDataBlend(dynamicID, contentType, data, extraParams, timer, alpha);
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}
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public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
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bool blend, int disp, int timer, int alpha, int face)
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{
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return m_OSSL_Functions.osSetDynamicTextureURLBlendFace(dynamicID, contentType, url, extraParams,
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blend, disp, timer, alpha, face);
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}
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public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
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bool blend, int disp, int timer, int alpha, int face)
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{
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return m_OSSL_Functions.osSetDynamicTextureDataBlendFace(dynamicID, contentType, data, extraParams,
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blend, disp, timer, alpha, face);
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}
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public LSL_Float osTerrainGetHeight(int x, int y)
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{
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return m_OSSL_Functions.osTerrainGetHeight(x, y);
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}
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public LSL_Integer osTerrainSetHeight(int x, int y, double val)
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{
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return m_OSSL_Functions.osTerrainSetHeight(x, y, val);
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}
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public void osTerrainFlush()
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{
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m_OSSL_Functions.osTerrainFlush();
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}
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public int osRegionRestart(double seconds)
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{
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return m_OSSL_Functions.osRegionRestart(seconds);
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}
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public void osRegionNotice(string msg)
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{
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m_OSSL_Functions.osRegionNotice(msg);
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}
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public bool osConsoleCommand(string Command)
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{
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return m_OSSL_Functions.osConsoleCommand(Command);
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}
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public void osSetParcelMediaURL(string url)
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{
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m_OSSL_Functions.osSetParcelMediaURL(url);
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}
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public void osSetPrimFloatOnWater(int floatYN)
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{
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m_OSSL_Functions.osSetPrimFloatOnWater(floatYN);
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}
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// Teleport Functions
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public void osTeleportAgent(string agent, string regionName, vector position, vector lookat)
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{
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m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat);
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}
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public void osTeleportAgent(string agent, long regionX, long regionY, vector position, vector lookat)
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{
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m_OSSL_Functions.osTeleportAgent(agent, (uint) regionX, (uint) regionY, position, lookat);
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}
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public void osTeleportAgent(string agent, vector position, vector lookat)
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{
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m_OSSL_Functions.osTeleportAgent(agent, position, lookat);
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}
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// Avatar info functions
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public string osGetAgentIP(string agent)
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{
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return m_OSSL_Functions.osGetAgentIP(agent);
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}
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public LSL_List osGetAgents()
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{
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return m_OSSL_Functions.osGetAgents();
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}
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// Animation Functions
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public void osAvatarPlayAnimation(string avatar, string animation)
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{
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m_OSSL_Functions.osAvatarPlayAnimation(avatar, animation);
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}
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public void osAvatarStopAnimation(string avatar, string animation)
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{
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m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
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}
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//Texture Draw functions
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public string osMovePen(string drawList, int x, int y)
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{
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return m_OSSL_Functions.osMovePen(drawList, x, y);
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}
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public string osDrawLine(string drawList, int startX, int startY, int endX, int endY)
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{
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return m_OSSL_Functions.osDrawLine(drawList, startX, startY, endX, endY);
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}
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public string osDrawLine(string drawList, int endX, int endY)
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{
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return m_OSSL_Functions.osDrawLine(drawList, endX, endY);
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}
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public string osDrawText(string drawList, string text)
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{
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return m_OSSL_Functions.osDrawText(drawList, text);
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}
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public string osDrawEllipse(string drawList, int width, int height)
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{
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return m_OSSL_Functions.osDrawEllipse(drawList, width, height);
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}
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public string osDrawRectangle(string drawList, int width, int height)
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{
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return m_OSSL_Functions.osDrawRectangle(drawList, width, height);
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}
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public string osDrawFilledRectangle(string drawList, int width, int height)
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{
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return m_OSSL_Functions.osDrawFilledRectangle(drawList, width, height);
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}
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public string osSetFontSize(string drawList, int fontSize)
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{
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return m_OSSL_Functions.osSetFontSize(drawList, fontSize);
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}
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public string osSetPenSize(string drawList, int penSize)
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{
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return m_OSSL_Functions.osSetPenSize(drawList, penSize);
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}
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public string osSetPenColour(string drawList, string colour)
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{
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return m_OSSL_Functions.osSetPenColour(drawList, colour);
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}
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public string osDrawImage(string drawList, int width, int height, string imageUrl)
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{
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return m_OSSL_Functions.osDrawImage(drawList, width, height, imageUrl);
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}
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public vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize)
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{
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return m_OSSL_Functions.osGetDrawStringSize(contentType, text, fontName, fontSize);
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}
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public void osSetStateEvents(int events)
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{
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m_OSSL_Functions.osSetStateEvents(events);
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}
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public string osGetScriptEngineName()
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{
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return m_OSSL_Functions.osGetScriptEngineName();
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}
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public string osGetSimulatorVersion()
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{
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return m_OSSL_Functions.osGetSimulatorVersion();
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}
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public Hashtable osParseJSON(string JSON)
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{
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return m_OSSL_Functions.osParseJSON(JSON);
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}
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public void osMessageObject(key objectUUID,string message)
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{
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m_OSSL_Functions.osMessageObject(objectUUID,message);
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}
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public void osMakeNotecard(string notecardName, LSL_Types.list contents)
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{
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m_OSSL_Functions.osMakeNotecard(notecardName, contents);
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}
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public string osGetNotecardLine(string name, int line)
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{
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return m_OSSL_Functions.osGetNotecardLine(name, line);
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}
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public string osGetNotecard(string name)
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{
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return m_OSSL_Functions.osGetNotecard(name);
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}
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public int osGetNumberOfNotecardLines(string name)
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{
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return m_OSSL_Functions.osGetNumberOfNotecardLines(name);
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}
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public string osAvatarName2Key(string firstname, string lastname)
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{
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return m_OSSL_Functions.osAvatarName2Key(firstname, lastname);
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}
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public string osKey2Name(string id)
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{
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return m_OSSL_Functions.osKey2Name(id);
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}
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public string osGetGridNick()
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{
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return m_OSSL_Functions.osGetGridNick();
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}
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public string osGetGridName()
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{
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return m_OSSL_Functions.osGetGridName();
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}
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public string osGetGridLoginURI()
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{
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return m_OSSL_Functions.osGetGridLoginURI();
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}
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public LSL_String osFormatString(string str, LSL_List strings)
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{
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return m_OSSL_Functions.osFormatString(str, strings);
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}
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public LSL_List osMatchString(string src, string pattern, int start)
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{
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return m_OSSL_Functions.osMatchString(src, pattern, start);
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}
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// Information about data loaded into the region
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public string osLoadedCreationDate()
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{
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return m_OSSL_Functions.osLoadedCreationDate();
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}
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public string osLoadedCreationTime()
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{
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return m_OSSL_Functions.osLoadedCreationTime();
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}
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public string osLoadedCreationID()
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{
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return m_OSSL_Functions.osLoadedCreationID();
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}
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public OSSLPrim Prim;
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[Serializable]
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public class OSSLPrim
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{
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internal ScriptBaseClass OSSL;
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public OSSLPrim(ScriptBaseClass bc)
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{
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OSSL = bc;
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Position = new OSSLPrim_Position(this);
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Rotation = new OSSLPrim_Rotation(this);
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}
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public OSSLPrim_Position Position;
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public OSSLPrim_Rotation Rotation;
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private TextStruct _text;
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public TextStruct Text
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{
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get { return _text; }
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set
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{
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_text = value;
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OSSL.llSetText(_text.Text, _text.color, _text.alpha);
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}
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}
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[Serializable]
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public struct TextStruct
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{
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public string Text;
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public LSL_Types.Vector3 color;
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public double alpha;
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}
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}
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[Serializable]
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public class OSSLPrim_Position
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{
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private OSSLPrim prim;
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private LSL_Types.Vector3 Position;
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public OSSLPrim_Position(OSSLPrim _prim)
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{
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prim = _prim;
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}
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private void Load()
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{
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Position = prim.OSSL.llGetPos();
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}
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private void Save()
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{
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if (Position.x > 255)
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Position.x = 255;
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if (Position.x < 0)
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Position.x = 0;
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if (Position.y > 255)
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Position.y = 255;
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if (Position.y < 0)
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Position.y = 0;
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if (Position.z > 768)
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Position.z = 768;
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if (Position.z < 0)
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Position.z = 0;
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prim.OSSL.llSetPos(Position);
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}
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public double x
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{
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get
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{
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Load();
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return Position.x;
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}
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set
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{
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Load();
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Position.x = value;
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Save();
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}
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}
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public double y
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{
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get
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{
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Load();
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return Position.y;
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}
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set
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{
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Load();
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Position.y = value;
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Save();
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}
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}
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public double z
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{
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get
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{
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Load();
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return Position.z;
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}
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set
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{
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Load();
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Position.z = value;
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Save();
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}
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}
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}
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[Serializable]
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public class OSSLPrim_Rotation
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{
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private OSSLPrim prim;
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private LSL_Types.Quaternion Rotation;
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public OSSLPrim_Rotation(OSSLPrim _prim)
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{
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prim = _prim;
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}
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private void Load()
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{
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Rotation = prim.OSSL.llGetRot();
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}
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private void Save()
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{
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prim.OSSL.llSetRot(Rotation);
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}
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public double x
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{
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get
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{
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Load();
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return Rotation.x;
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}
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set
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{
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Load();
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Rotation.x = value;
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Save();
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}
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}
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public double y
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{
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get
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{
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Load();
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return Rotation.y;
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}
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set
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{
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Load();
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Rotation.y = value;
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Save();
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}
|
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}
|
|
public double z
|
|
{
|
|
get
|
|
{
|
|
Load();
|
|
return Rotation.z;
|
|
}
|
|
set
|
|
{
|
|
Load();
|
|
Rotation.z = value;
|
|
Save();
|
|
}
|
|
}
|
|
public double s
|
|
{
|
|
get
|
|
{
|
|
Load();
|
|
return Rotation.s;
|
|
}
|
|
set
|
|
{
|
|
Load();
|
|
Rotation.s = value;
|
|
Save();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|