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fc35b45e2176ee2dc8bf5627e84e463a2e9d3a52
opensim/OpenSim/Region/CoreModules/Framework/EntityTransfer
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Justin Clark-Casey (justincc) fc35b45e21 If calls to UserAgentServiceConnector fail then throw an exception. This lets the caller decide whether to discard the error or not.
This is Oren Hurvitz's 0001 patch from http://opensimulator.org/mantis/view.php?id=6956 but I ended up doing some tweaking to resolve patch application issues.
2014-02-14 00:01:12 +00:00
..
EntityTransferModule.cs
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
2013-09-27 19:14:21 +01:00
EntityTransferStateMachine.cs
At strategic points in the teleport process, if the client has simultaneously logged out then do not continue.
2013-03-22 01:00:13 +00:00
HGEntityTransferModule.cs
If calls to UserAgentServiceConnector fail then throw an exception. This lets the caller decide whether to discard the error or not.
2014-02-14 00:01:12 +00:00
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