Files
opensim/OpenSim/Data/Tests/PropertyScrambler.cs
Justin Clark-Casey (justincc) 9456bb77fb Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.
This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-09 23:25:24 +00:00

183 lines
7.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Reflection;
using System.Text;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.Tests
{
//This is generic so that the lambda expressions will work right in IDEs.
public class PropertyScrambler<T>
{
readonly System.Collections.Generic.List<string> membersToNotScramble = new List<string>();
private void AddExpressionToNotScrableList(Expression expression)
{
UnaryExpression unaryExpression = expression as UnaryExpression;
if (unaryExpression != null)
{
AddExpressionToNotScrableList(unaryExpression.Operand);
return;
}
MemberExpression memberExpression = expression as MemberExpression;
if (memberExpression != null)
{
if (!(memberExpression.Member is PropertyInfo))
{
throw new NotImplementedException("I don't know how deal with a MemberExpression that is a " + expression.Type);
}
membersToNotScramble.Add(memberExpression.Member.Name);
return;
}
throw new NotImplementedException("I don't know how to parse a " + expression.Type);
}
public PropertyScrambler<T> DontScramble(Expression<Func<T, object>> expression)
{
AddExpressionToNotScrableList(expression.Body);
return this;
}
public void Scramble(T obj)
{
internalScramble(obj);
}
private void internalScramble(object obj)
{
PropertyInfo[] properties = obj.GetType().GetProperties();
foreach (var property in properties)
{
//Skip indexers of classes. We will assume that everything that has an indexer
// is also IEnumberable. May not always be true, but should be true normally.
if (property.GetIndexParameters().Length > 0)
continue;
RandomizeProperty(obj, property, null);
}
//Now if it implments IEnumberable, it's probably some kind of list, so we should randomize
// everything inside of it.
IEnumerable enumerable = obj as IEnumerable;
if (enumerable != null)
{
foreach (object value in enumerable)
{
internalScramble(value);
}
}
}
private readonly Random random = new Random();
private void RandomizeProperty(object obj, PropertyInfo property, object[] index)
{//I'd like a better way to compare, but I had lots of problems with InventoryFolderBase because the ID is inherited.
if (membersToNotScramble.Contains(property.Name))
return;
Type t = property.PropertyType;
if (!property.CanWrite)
return;
object value = property.GetValue(obj, index);
if (value == null)
return;
if (t == typeof(string))
property.SetValue(obj, RandomName(), index);
else if (t == typeof(UUID))
property.SetValue(obj, UUID.Random(), index);
else if (t == typeof(sbyte))
property.SetValue(obj, (sbyte)random.Next(sbyte.MinValue, sbyte.MaxValue), index);
else if (t == typeof(short))
property.SetValue(obj, (short)random.Next(short.MinValue, short.MaxValue), index);
else if (t == typeof(int))
property.SetValue(obj, random.Next(), index);
else if (t == typeof(long))
property.SetValue(obj, random.Next() * int.MaxValue, index);
else if (t == typeof(byte))
property.SetValue(obj, (byte)random.Next(byte.MinValue, byte.MaxValue), index);
else if (t == typeof(ushort))
property.SetValue(obj, (ushort)random.Next(ushort.MinValue, ushort.MaxValue), index);
else if (t == typeof(uint))
property.SetValue(obj, Convert.ToUInt32(random.Next()), index);
else if (t == typeof(ulong))
property.SetValue(obj, Convert.ToUInt64(random.Next()) * Convert.ToUInt64(UInt32.MaxValue), index);
else if (t == typeof(bool))
property.SetValue(obj, true, index);
else if (t == typeof(byte[]))
{
byte[] bytes = new byte[30];
random.NextBytes(bytes);
property.SetValue(obj, bytes, index);
}
else
internalScramble(value);
}
private string RandomName()
{
StringBuilder name = new StringBuilder();
int size = random.Next(5, 12);
for (int i = 0; i < size; i++)
{
char ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65)));
name.Append(ch);
}
return name.ToString();
}
}
[TestFixture]
public class PropertyScramblerTests
{
[Test]
public void TestScramble()
{
AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
new PropertyScrambler<AssetBase>().Scramble(actual);
}
[Test]
public void DontScramble()
{
UUID uuid = UUID.Random();
AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture, UUID.Zero.ToString());
new PropertyScrambler<AssetBase>()
.DontScramble(x => x.Metadata)
.DontScramble(x => x.FullID)
.DontScramble(x => x.ID)
.Scramble(asset);
Assert.That(asset.FullID, Is.EqualTo(uuid));
}
}
}