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This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
89 lines
3.8 KiB
C#
89 lines
3.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Timers;
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using Timer = System.Timers.Timer;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.ClientStack.Linden;
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using OpenSim.Region.CoreModules.Framework;
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using OpenSim.Region.CoreModules.Framework.EntityTransfer;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Tests.Common;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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[TestFixture]
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public class ScenePresenceCapabilityTests : OpenSimTestCase
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{
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[Test]
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public void TestChildAgentSingleRegionCapabilities()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID spUuid = TestHelpers.ParseTail(0x1);
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// XXX: This is not great since the use of statics will mean that this has to be manually cleaned up for
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// any subsequent test.
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// XXX: May replace with a mock IHttpServer later.
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BaseHttpServer httpServer = new BaseHttpServer(99999);
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MainServer.AddHttpServer(httpServer);
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MainServer.Instance = httpServer;
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CapabilitiesModule capsMod = new CapabilitiesModule();
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TestScene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, capsMod);
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ScenePresence sp = SceneHelpers.AddChildScenePresence(scene, spUuid);
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//Assert.That(capsMod.GetCapsForUser(spUuid), Is.Not.Null);
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// TODO: Need to add tests for other ICapabiltiesModule methods.
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// scene.IncomingCloseAgent(sp.UUID, false);
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// //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null);
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scene.CloseAgent(sp.UUID, false);
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// Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null);
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// TODO: Need to add tests for other ICapabiltiesModule methods.
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}
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}
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}
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