Files
opensim/OpenSim/Services/Connectors/SimianGrid/SimianActivityDetector.cs
Justin Clark-Casey (justincc) ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25 23:23:10 +00:00

100 lines
4.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*/
using System;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
using log4net;
namespace OpenSim.Services.Connectors.SimianGrid
{
public class SimianActivityDetector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IGridUserService m_GridUserService;
public SimianActivityDetector(IGridUserService guService)
{
m_GridUserService = guService;
m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Started");
}
public void AddRegion(Scene scene)
{
// For now the only events we listen to are these
// But we could trigger the position update more often
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnAvatarEnteringNewParcel += OnEnteringNewParcel;
}
public void RemoveRegion(Scene scene)
{
scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent;
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnAvatarEnteringNewParcel -= OnEnteringNewParcel;
}
public void OnMakeRootAgent(ScenePresence sp)
{
m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
Util.FireAndForget(delegate(object o)
{
m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
}, null, "SimianActivityDetector.SetLastPositionOnMakeRootAgent");
}
public void OnNewClient(IClientAPI client)
{
client.OnConnectionClosed += OnConnectionClose;
}
public void OnConnectionClose(IClientAPI client)
{
if (client.SceneAgent.IsChildAgent)
return;
// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
m_GridUserService.LoggedOut(
client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID,
client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat);
}
void OnEnteringNewParcel(ScenePresence sp, int localLandID, UUID regionID)
{
// Asynchronously update the position stored in the session table for this agent
Util.FireAndForget(delegate(object o)
{
m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
}, null, "SimianActivityDetector.SetLastPositionOnEnteringNewParcel");
}
}
}