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176 lines
7.1 KiB
C#
176 lines
7.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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namespace OpenSim.Services.InventoryService.Tests
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{
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/// <summary>
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/// Tests for the XInventoryService
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/// </summary>
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/// <remarks>
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/// TODO: Fill out more tests.
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/// </remarks>
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[TestFixture]
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public class XInventoryServiceTests : OpenSimTestCase
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{
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private IInventoryService CreateXInventoryService()
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{
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IConfigSource config = new IniConfigSource();
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config.AddConfig("InventoryService");
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config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
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return ServerUtils.LoadPlugin<IInventoryService>(
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"OpenSim.Services.InventoryService.dll:XInventoryService", new Object[] { config });
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}
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/// <summary>
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/// Tests add item operation.
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/// </summary>
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/// <remarks>
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/// TODO: Test all operations.
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/// </remarks>
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[Test]
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public void TestAddItem()
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{
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TestHelpers.InMethod();
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string creatorId = TestHelpers.ParseTail(0x1).ToString();
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UUID ownerId = TestHelpers.ParseTail(0x2);
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UUID itemId = TestHelpers.ParseTail(0x10);
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UUID assetId = TestHelpers.ParseTail(0x20);
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UUID folderId = TestHelpers.ParseTail(0x30);
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int invType = (int)InventoryType.Animation;
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int assetType = (int)AssetType.Animation;
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string itemName = "item1";
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IInventoryService xis = CreateXInventoryService();
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InventoryItemBase itemToStore
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= new InventoryItemBase(itemId, ownerId)
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{
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CreatorIdentification = creatorId.ToString(),
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AssetID = assetId,
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Name = itemName,
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Folder = folderId,
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InvType = invType,
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AssetType = assetType
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};
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Assert.That(xis.AddItem(itemToStore), Is.True);
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InventoryItemBase itemRetrieved = xis.GetItem(UUID.Zero, itemId);
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Assert.That(itemRetrieved, Is.Not.Null);
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Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
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Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
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Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
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Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId));
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Assert.That(itemRetrieved.InvType, Is.EqualTo(invType));
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Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType));
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Assert.That(itemRetrieved.Name, Is.EqualTo(itemName));
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}
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[Test]
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public void TestUpdateItem()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string creatorId = TestHelpers.ParseTail(0x1).ToString();
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UUID ownerId = TestHelpers.ParseTail(0x2);
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UUID itemId = TestHelpers.ParseTail(0x10);
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UUID assetId = TestHelpers.ParseTail(0x20);
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UUID folderId = TestHelpers.ParseTail(0x30);
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int invType = (int)InventoryType.Animation;
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int assetType = (int)AssetType.Animation;
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string itemName = "item1";
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string itemName2 = "item2";
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IInventoryService xis = CreateXInventoryService();
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InventoryItemBase itemToStore
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= new InventoryItemBase(itemId, ownerId)
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{
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CreatorIdentification = creatorId.ToString(),
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AssetID = assetId,
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Name = itemName,
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Folder = folderId,
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InvType = invType,
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AssetType = assetType
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};
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Assert.That(xis.AddItem(itemToStore), Is.True);
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// Normal update
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itemToStore.Name = itemName2;
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Assert.That(xis.UpdateItem(itemToStore), Is.True);
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InventoryItemBase itemRetrieved = xis.GetItem(UUID.Zero, itemId);
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Assert.That(itemRetrieved, Is.Not.Null);
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Assert.That(itemRetrieved.Name, Is.EqualTo(itemName2));
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// Attempt to update properties that should never change
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string creatorId2 = TestHelpers.ParseTail(0x7).ToString();
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UUID ownerId2 = TestHelpers.ParseTail(0x8);
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UUID folderId2 = TestHelpers.ParseTail(0x70);
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int invType2 = (int)InventoryType.CallingCard;
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int assetType2 = (int)AssetType.CallingCard;
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string itemName3 = "item3";
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itemToStore.CreatorIdentification = creatorId2.ToString();
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itemToStore.Owner = ownerId2;
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itemToStore.Folder = folderId2;
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itemToStore.InvType = invType2;
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itemToStore.AssetType = assetType2;
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itemToStore.Name = itemName3;
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Assert.That(xis.UpdateItem(itemToStore), Is.True);
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itemRetrieved = xis.GetItem(itemRetrieved.Owner, itemRetrieved.ID);
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Assert.That(itemRetrieved, Is.Not.Null);
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Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
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Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
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Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
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Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId));
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Assert.That(itemRetrieved.InvType, Is.EqualTo(invType));
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Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType));
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Assert.That(itemRetrieved.Name, Is.EqualTo(itemName3));
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}
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}
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}
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