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The current API for MRM is quite sparse, this patch supplies basic support for accessing the task inventory of object.
73 lines
2.0 KiB
C#
73 lines
2.0 KiB
C#
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using System;
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using System.Text;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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//using OpenSim.Services.AssetService;
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using OpenMetaverse;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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public class InventoryItem : IInventoryItem
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{
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TaskInventoryItem m_privateItem;
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Scene m_rootSceene;
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public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
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{
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m_rootSceene = rootScene;
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m_privateItem = internalItem;
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}
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// Marked internal, to prevent scripts from accessing the internal type
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internal TaskInventoryItem ToTaskInventoryItem()
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{
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return m_privateItem;
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}
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/// <summary>
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/// This will attempt to convert from an IInventoryItem to an InventoryItem object
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/// </summary>
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/// <description>
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/// In order for this to work the object which implements IInventoryItem must inherit from InventoryItem, otherwise
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/// an exception is thrown.
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/// </description>
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/// <param name="i">
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/// The interface to upcast <see cref="IInventoryItem"/>
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/// </param>
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/// <returns>
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/// The object backing the interface implementation <see cref="InventoryItem"/>
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/// </returns>
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internal static InventoryItem FromInterface(IInventoryItem i)
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{
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if(typeof(InventoryItem).IsAssignableFrom(i.GetType()))
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{
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return (InventoryItem)i;
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}
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else
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{
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throw new ApplicationException("[MRM] There is no legal conversion from IInventoryItem to InventoryItem");
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}
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}
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public int Type { get { return m_privateItem.Type; } }
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public UUID AssetID { get { return m_privateItem.AssetID; } }
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public T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new()
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{
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AssetBase a = m_rootSceene.AssetService.Get(AssetID.ToString());
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T result = new T();
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if((sbyte)result.AssetType != a.Type)
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throw new ApplicationException("[MRM] The supplied asset class does not match the found asset");
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result.AssetData = a.Data;
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result.Decode();
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return result;
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}
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}
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}
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