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Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
678 lines
31 KiB
C#
678 lines
31 KiB
C#
/*
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Copyright (c) OpenSim project, http://osgrid.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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using System.Threading;
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using System.Timers;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Assets;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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using OpenSim.world;
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using OpenSim.Assets;
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namespace OpenSim
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{
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/// <summary>
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/// Handles new client connections
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/// Constructor takes a single Packet and authenticates everything
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/// </summary>
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public class SimClient
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{
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public LLUUID AgentID;
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public LLUUID SessionID;
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public LLUUID SecureSessionID = LLUUID.Zero;
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public uint CircuitCode;
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public world.Avatar ClientAvatar;
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private UseCircuitCodePacket cirpack;
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private Thread ClientThread;
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public EndPoint userEP;
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private BlockingQueue<QueItem> PacketQueue;
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private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
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private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
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//private Dictionary<LLUUID, AssetBase> UploadedAssets = new Dictionary<LLUUID, AssetBase>();
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private System.Timers.Timer AckTimer;
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private uint Sequence = 0;
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private object SequenceLock = new object();
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private const int MAX_APPENDED_ACKS = 10;
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private const int RESEND_TIMEOUT = 4000;
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private const int MAX_SEQUENCE = 0xFFFFFF;
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private AgentAssetUpload UploadAssets;
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private LLUUID newAssetFolder = LLUUID.Zero;
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private bool debug = false;
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private void ack_pack(Packet Pack)
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{
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//libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
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//ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
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//ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
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//ack_it.Packets[0].ID = Pack.Header.ID;
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//ack_it.Header.Reliable = false;
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//OutPacket(ack_it);
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if (Pack.Header.Reliable)
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{
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lock (PendingAcks)
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{
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uint sequence = (uint)Pack.Header.Sequence;
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if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
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}
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}
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}
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protected virtual void ProcessInPacket(Packet Pack)
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{
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ack_pack(Pack);
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if (debug)
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{
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if (Pack.Type != PacketType.AgentUpdate)
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{
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Console.WriteLine(Pack.Type.ToString());
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}
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}
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switch (Pack.Type)
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{
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case PacketType.CompleteAgentMovement:
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ClientAvatar.CompleteMovement(OpenSimRoot.Instance.LocalWorld);
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ClientAvatar.SendInitialPosition();
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break;
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case PacketType.RegionHandshakeReply:
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OpenSimRoot.Instance.LocalWorld.SendLayerData(this);
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break;
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case PacketType.AgentWearablesRequest:
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ClientAvatar.SendInitialAppearance();
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foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
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{
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if (client.AgentID != this.AgentID)
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{
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ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
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this.OutPacket(objupdate);
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client.ClientAvatar.SendAppearanceToOtherAgent(this);
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}
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}
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OpenSimRoot.Instance.LocalWorld.GetInitialPrims(this);
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break;
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case PacketType.AgentIsNowWearing:
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AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
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//Console.WriteLine(Pack.ToString());
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break;
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case PacketType.AgentSetAppearance:
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AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
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// Console.WriteLine(appear.ToString());
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this.ClientAvatar.SetAppearance(appear);
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break;
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case PacketType.ObjectAdd:
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OpenSimRoot.Instance.LocalWorld.AddNewPrim((ObjectAddPacket)Pack, this);
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break;
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case PacketType.ObjectLink:
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
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break;
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case PacketType.ObjectScale:
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
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break;
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case PacketType.ObjectShape:
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ObjectShapePacket shape = (ObjectShapePacket)Pack;
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for (int i = 0; i < shape.ObjectData.Length; i++)
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{
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foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
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{
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if (ent.localid == shape.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]);
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}
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}
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}
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break;
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case PacketType.MultipleObjectUpdate:
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MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)Pack;
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for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
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{
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if (multipleupdate.ObjectData[i].Type == 9) //change position
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{
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libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
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foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
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{
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if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).UpdatePosition(pos);
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}
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}
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//should update stored position of the prim
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}
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else if (multipleupdate.ObjectData[i].Type == 10)//rotation
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{
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libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
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foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
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{
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if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
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{
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ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.W);
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((OpenSim.world.Primitive)ent).UpdateFlag = true;
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}
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}
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}
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else if (multipleupdate.ObjectData[i].Type == 13)//scale
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{
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libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
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foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
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{
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if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).Scale = scale;
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}
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}
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}
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}
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break;
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case PacketType.RequestImage:
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RequestImagePacket imageRequest = (RequestImagePacket)Pack;
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for (int i = 0; i < imageRequest.RequestImage.Length; i++)
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{
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OpenSimRoot.Instance.AssetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
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}
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break;
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case PacketType.TransferRequest:
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//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
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TransferRequestPacket transfer = (TransferRequestPacket)Pack;
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OpenSimRoot.Instance.AssetCache.AddAssetRequest(this, transfer);
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break;
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case PacketType.AgentUpdate:
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ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
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break;
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case PacketType.LogoutRequest:
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
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//send reply to let the client logout
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LogoutReplyPacket logReply = new LogoutReplyPacket();
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logReply.AgentData.AgentID = this.AgentID;
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logReply.AgentData.SessionID = this.SessionID;
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logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
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logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
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logReply.InventoryData[0].ItemID = LLUUID.Zero;
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OutPacket(logReply);
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//tell all clients to kill our object
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = this.ClientAvatar.localid;
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foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
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{
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client.OutPacket(kill);
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}
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OpenSimRoot.Instance.GridServers.GridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
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lock (OpenSimRoot.Instance.LocalWorld.Entities)
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{
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OpenSimRoot.Instance.LocalWorld.Entities.Remove(this.AgentID);
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}
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//need to do other cleaning up here too
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OpenSimRoot.Instance.ClientThreads.Remove(this.CircuitCode); //this.userEP);
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OpenSimRoot.Instance.Application.RemoveClientCircuit(this.CircuitCode);
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this.ClientThread.Abort();
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break;
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case PacketType.ChatFromViewer:
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ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
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if (Helpers.FieldToString(inchatpack.ChatData.Message) == "") break;
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
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reply.ChatData.Audible = 1;
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reply.ChatData.Message = inchatpack.ChatData.Message;
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reply.ChatData.ChatType = 1;
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reply.ChatData.SourceType = 1;
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reply.ChatData.Position = this.ClientAvatar.position;
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reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0");
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reply.ChatData.OwnerID = this.AgentID;
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reply.ChatData.SourceID = this.AgentID;
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foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
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{
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client.OutPacket(reply);
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}
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break;
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case PacketType.ObjectImage:
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ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
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for (int i = 0; i < imagePack.ObjectData.Length; i++)
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{
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foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
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{
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if (ent.localid == imagePack.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).UpdateTexture(imagePack.ObjectData[i].TextureEntry);
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}
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}
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}
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break;
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case PacketType.ObjectFlagUpdate:
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ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
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foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
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{
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if (ent.localid == flags.AgentData.ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags);
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}
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}
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break;
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case PacketType.AssetUploadRequest:
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this.debug = true;
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AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
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// Console.WriteLine(Pack.ToString());
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// if (request.AssetBlock.Type == 0)
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// {
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//this.UploadAssets.HandleUploadPacket(request, LLUUID.Random());
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//}
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//else
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//{
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this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
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//}
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break;
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case PacketType.SendXferPacket:
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Console.WriteLine(Pack.ToString());
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this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
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break;
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case PacketType.CreateInventoryFolder:
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CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
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OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type);
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Console.WriteLine(Pack.ToString());
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break;
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case PacketType.CreateInventoryItem:
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Console.WriteLine(Pack.ToString());
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CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
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if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
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{
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this.UploadAssets.CreateInventoryItem(createItem);
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}
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break;
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case PacketType.FetchInventory:
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//Console.WriteLine("fetch item packet");
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FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
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OpenSimRoot.Instance.InventoryCache.FetchInventory(this, FetchInventory);
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break;
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case PacketType.FetchInventoryDescendents:
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FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
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OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch);
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break;
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case PacketType.UpdateInventoryItem:
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UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
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for (int i = 0; i < update.InventoryData.Length; i++)
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{
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if (update.InventoryData[i].TransactionID != LLUUID.Zero)
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{
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AssetBase asset = OpenSimRoot.Instance.AssetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
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if (asset != null)
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{
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OpenSimRoot.Instance.InventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
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}
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else
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{
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asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
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if (asset != null)
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{
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OpenSimRoot.Instance.InventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
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}
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}
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}
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}
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break;
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case PacketType.ViewerEffect:
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ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
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foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
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{
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if (client.AgentID != this.AgentID)
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{
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viewer.AgentData.AgentID = client.AgentID;
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viewer.AgentData.SessionID = client.SessionID;
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client.OutPacket(viewer);
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}
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}
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break;
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case PacketType.DeRezObject:
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
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OpenSimRoot.Instance.LocalWorld.DeRezObject((DeRezObjectPacket)Pack, this);
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break;
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}
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}
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private void ResendUnacked()
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{
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int now = Environment.TickCount;
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lock (NeedAck)
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{
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foreach (Packet packet in NeedAck.Values)
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{
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if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " +
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(now - packet.TickCount) + "ms have passed");
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packet.Header.Resent = true;
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OutPacket(packet);
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}
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}
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}
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}
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private void SendAcks()
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{
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lock (PendingAcks)
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{
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if (PendingAcks.Count > 0)
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{
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if (PendingAcks.Count > 250)
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{
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// FIXME: Handle the odd case where we have too many pending ACKs queued up
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Too many ACKs queued up!");
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return;
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck");
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int i = 0;
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PacketAckPacket acks = new PacketAckPacket();
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acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
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foreach (uint ack in PendingAcks.Values)
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{
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acks.Packets[i] = new PacketAckPacket.PacketsBlock();
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acks.Packets[i].ID = ack;
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i++;
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}
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acks.Header.Reliable = false;
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OutPacket(acks);
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PendingAcks.Clear();
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}
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}
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}
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private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
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{
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SendAcks();
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ResendUnacked();
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}
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protected virtual void ProcessOutPacket(Packet Pack)
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{
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// Keep track of when this packet was sent out
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Pack.TickCount = Environment.TickCount;
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if (!Pack.Header.Resent)
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{
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// Set the sequence number
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lock (SequenceLock)
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{
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if (Sequence >= MAX_SEQUENCE)
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Sequence = 1;
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else
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Sequence++;
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Pack.Header.Sequence = Sequence;
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}
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if (Pack.Header.Reliable) //DIRTY HACK
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{
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lock (NeedAck)
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{
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if (!NeedAck.ContainsKey(Pack.Header.Sequence))
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{
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NeedAck.Add(Pack.Header.Sequence, Pack);
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}
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else
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{
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// Client.Log("Attempted to add a duplicate sequence number (" +
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// packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
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// packet.Type.ToString(), Helpers.LogLevel.Warning);
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}
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}
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// Don't append ACKs to resent packets, in case that's what was causing the
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// delivery to fail
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if (!Pack.Header.Resent)
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{
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// Append any ACKs that need to be sent out to this packet
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lock (PendingAcks)
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{
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if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
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Pack.Type != PacketType.PacketAck &&
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Pack.Type != PacketType.LogoutRequest)
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{
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Pack.Header.AckList = new uint[PendingAcks.Count];
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int i = 0;
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foreach (uint ack in PendingAcks.Values)
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{
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Pack.Header.AckList[i] = ack;
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i++;
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}
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PendingAcks.Clear();
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Pack.Header.AppendedAcks = true;
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}
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}
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}
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}
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}
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//ServerConsole.MainConsole.Instance.WriteLine("OUT: \n" + Pack.ToString());
|
|
|
|
byte[] ZeroOutBuffer = new byte[4096];
|
|
byte[] sendbuffer;
|
|
sendbuffer = Pack.ToBytes();
|
|
|
|
try
|
|
{
|
|
if (Pack.Header.Zerocoded)
|
|
{
|
|
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
|
|
OpenSimRoot.Instance.Application.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
|
|
}
|
|
else
|
|
{
|
|
OpenSimRoot.Instance.Application.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
|
|
}
|
|
}
|
|
catch (Exception)
|
|
{
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
|
|
ClientThread.Abort();
|
|
}
|
|
|
|
}
|
|
|
|
public virtual void InPacket(Packet NewPack)
|
|
{
|
|
// Handle appended ACKs
|
|
if (NewPack.Header.AppendedAcks)
|
|
{
|
|
lock (NeedAck)
|
|
{
|
|
foreach (uint ack in NewPack.Header.AckList)
|
|
{
|
|
NeedAck.Remove(ack);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Handle PacketAck packets
|
|
if (NewPack.Type == PacketType.PacketAck)
|
|
{
|
|
PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
|
|
|
|
lock (NeedAck)
|
|
{
|
|
foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
|
|
{
|
|
NeedAck.Remove(block.ID);
|
|
}
|
|
}
|
|
}
|
|
else if ((NewPack.Type == PacketType.StartPingCheck))
|
|
{
|
|
//reply to pingcheck
|
|
libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
|
|
libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
|
|
endPing.PingID.PingID = startPing.PingID.PingID;
|
|
OutPacket(endPing);
|
|
}
|
|
else
|
|
{
|
|
QueItem item = new QueItem();
|
|
item.Packet = NewPack;
|
|
item.Incoming = true;
|
|
this.PacketQueue.Enqueue(item);
|
|
}
|
|
|
|
}
|
|
|
|
public virtual void OutPacket(Packet NewPack)
|
|
{
|
|
QueItem item = new QueItem();
|
|
item.Packet = NewPack;
|
|
item.Incoming = false;
|
|
this.PacketQueue.Enqueue(item);
|
|
}
|
|
|
|
public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack)
|
|
{
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
|
|
cirpack = initialcirpack;
|
|
userEP = remoteEP;
|
|
PacketQueue = new BlockingQueue<QueItem>();
|
|
|
|
this.UploadAssets = new AgentAssetUpload(this);
|
|
AckTimer = new System.Timers.Timer(500);
|
|
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
|
|
AckTimer.Start();
|
|
|
|
ClientThread = new Thread(new ThreadStart(AuthUser));
|
|
ClientThread.IsBackground = true;
|
|
ClientThread.Start();
|
|
}
|
|
|
|
protected virtual void ClientLoop()
|
|
{
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
|
|
while (true)
|
|
{
|
|
QueItem nextPacket = PacketQueue.Dequeue();
|
|
if (nextPacket.Incoming)
|
|
{
|
|
//is a incoming packet
|
|
ProcessInPacket(nextPacket.Packet);
|
|
}
|
|
else
|
|
{
|
|
//is a out going packet
|
|
ProcessOutPacket(nextPacket.Packet);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected virtual void InitNewClient()
|
|
{
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
|
|
OpenSimRoot.Instance.LocalWorld.AddViewerAgent(this);
|
|
world.Entity tempent = OpenSimRoot.Instance.LocalWorld.Entities[this.AgentID];
|
|
this.ClientAvatar = (world.Avatar)tempent;
|
|
}
|
|
|
|
protected virtual void AuthUser()
|
|
{
|
|
AuthenticateResponse sessionInfo = OpenSimRoot.Instance.GridServers.GridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
|
if (!sessionInfo.Authorised)
|
|
{
|
|
//session/circuit not authorised
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
|
|
ClientThread.Abort();
|
|
}
|
|
else
|
|
{
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
|
|
//session is authorised
|
|
this.AgentID = cirpack.CircuitCode.ID;
|
|
this.SessionID = cirpack.CircuitCode.SessionID;
|
|
this.CircuitCode = cirpack.CircuitCode.Code;
|
|
InitNewClient(); //shouldn't be called here as we might be a child agent and not want a full avatar
|
|
this.ClientAvatar.firstname = sessionInfo.LoginInfo.First;
|
|
this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last;
|
|
if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
|
|
{
|
|
this.SecureSessionID = sessionInfo.LoginInfo.SecureSession;
|
|
}
|
|
|
|
// Create Inventory, currently only works for sandbox mode
|
|
if (OpenSimRoot.Instance.Sandbox)
|
|
{
|
|
if (sessionInfo.LoginInfo.InventoryFolder != null)
|
|
{
|
|
this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder);
|
|
if (sessionInfo.LoginInfo.BaseFolder != null)
|
|
{
|
|
OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
|
|
this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder;
|
|
AssetBase[] inventorySet = OpenSimRoot.Instance.AssetCache.CreateNewInventorySet(this.AgentID);
|
|
if (inventorySet != null)
|
|
{
|
|
for (int i = 0; i < inventorySet.Length; i++)
|
|
{
|
|
if (inventorySet[i] != null)
|
|
{
|
|
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ClientLoop();
|
|
}
|
|
}
|
|
|
|
private void CreateInventory(LLUUID baseFolder)
|
|
{
|
|
AgentInventory inventory = new AgentInventory();
|
|
inventory.AgentID = this.AgentID;
|
|
OpenSimRoot.Instance.InventoryCache.AddNewAgentsInventory(inventory);
|
|
OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, baseFolder);
|
|
}
|
|
}
|
|
}
|