using System; namespace RainOpsMini.Models { /// /// 小队创建 - 数据实体 /// [Serializable] public partial class CreateSquad { /// /// 主键 /// public long ID { get; set; } /// /// 日志ID /// public string LogID { get; set; } /// /// 日志时间 /// public DateTime? LogTime { get; set; } /// /// 日志线程 /// public int? ThreadID { get; set; } /// /// 玩家名称 /// public string UserName { get; set; } /// /// EOSID /// public string EOSID { get; set; } /// /// SteamID /// public string SteamID { get; set; } /// /// 小队编号 /// public string SquadNum { get; set; } /// /// 队伍名称 /// public string SquadName { get; set; } /// /// 阵营名称 /// public string TeamName { get; set; } /// /// 地图名称 /// public string Level { get; set; } /// /// 地图模式 /// public string Layer { get; set; } /// /// 备注 /// public string Note { get; set; } /// /// 删除标志 /// public bool IsDelete { get; set; } /// /// 排序 /// public int? SEQUENCE { get; set; } /// /// 修改锁 /// public string REVISION { get; set; } /// /// 创建人 /// public long CREATED_BYID { get; set; } /// /// 创建时间 /// public DateTime CREATED_TIME { get; set; } /// /// 更新人 /// public long? UPDATED_BYID { get; set; } /// /// 更新时间 /// public DateTime? UPDATED_TIME { get; set; } } /// /// 拓展-小队创建 - 扩展实体 /// public class ExCreateSquad:CreateSquad { /// /// 创建人登录名 /// public string CREATED_BYIDName { get; set; } } }