using System;
namespace RainOpsMini.Models
{
///
/// 伤害信息 - 数据实体
///
[Serializable]
public partial class Die
{
///
/// 主键
///
public long ID { get; set; }
public int IsTK { get; set; }
///
/// LogID
///
public string LogID { get; set; }
///
/// 日志时间
///
public DateTime? LogTime { get; set; }
///
/// 日志线程
///
public int? ThreadID { get; set; }
///
/// 地图
///
public string Layer { get; set; }
///
/// 伤害值
///
public string DamageValue { get; set; }
///
/// 作案者控制器ID
///
public string ControllerID { get; set; }
///
/// 作案者EOSID
///
public string EOSID { get; set; }
///
/// 受害者昵称
///
public string PlayerName { get; set; }
///
/// 受害人ID
///
public string PlayerSteamID { get; set; }
///
/// 作案者SteamID
///
public string SteamID { get; set; }
///
/// 作案者昵称
///
public string SteamName { get; set; }
///
/// 使用武器
///
public string WeaponType { get; set; }
///
/// 备注
///
public string Note { get; set; }
///
/// 删除标志
///
public bool IsDelete { get; set; }
///
/// 排序
///
public int? SEQUENCE { get; set; }
///
/// 修改锁
///
public string REVISION { get; set; }
///
/// 创建人
///
public long CREATED_BYID { get; set; }
///
/// 创建时间
///
public DateTime CREATED_TIME { get; set; }
///
/// 更新人
///
public long? UPDATED_BYID { get; set; }
///
/// 更新时间
///
public DateTime? UPDATED_TIME { get; set; }
}
///
/// 拓展-伤害信息 - 扩展实体
///
public class ExDie:Die {
///
/// 创建人登录名
///
public string CREATED_BYIDName { get; set; }
}
}