Files
OpenSquawk/shared/utils/radioEffects.ts
itsrubberduck 04eb2f18ff feat(live-atc): squelch open/close transients around transmissions
Carrier-open click at speech start, ~230ms noise tail cut off by a closing
click at speech end. Playback holds the effect chain alive past the voice so
the tail rings out instead of being killed with the noise generators.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 10:49:56 +02:00

241 lines
8.0 KiB
TypeScript

export type ReadabilityProfile = {
eq: {
highpass: number
highpassQ: number
lowpass: number
lowpassQ: number
bandpass?: { frequency: number; q: number }
}
presence?: { frequency: number; q: number; gain: number }
distortions: number[]
tremolos?: Array<{ depth: number; speed: number; type?: OscillatorType; offset?: number; randomizePhase?: boolean }>
gain: number
compressor: Partial<{ threshold: number; knee: number; ratio: number; attack: number; release: number }>
noise: { amplitude: number; bandFrequency: number; bandQ: number; crackle?: boolean }
}
const readabilityProfiles: Record<number, ReadabilityProfile> = {
1: {
eq: { highpass: 540, highpassQ: 1.2, lowpass: 1600, lowpassQ: 0.8, bandpass: { frequency: 1150, q: 2.8 } },
presence: { frequency: 1350, q: 2.4, gain: 5 },
distortions: [360, 240],
tremolos: [
{ depth: 0.7, speed: 4.9, type: 'sine' },
{ depth: 0.28, speed: 9.4, type: 'triangle' },
{ depth: 0.2, speed: 2.6, type: 'sine' }
],
gain: 0.82,
compressor: { threshold: -33, ratio: 16, attack: 0.004, release: 0.32 },
noise: { amplitude: 0.13, bandFrequency: 1500, bandQ: 1.6, crackle: true }
},
2: {
eq: { highpass: 470, highpassQ: 1, lowpass: 2100, lowpassQ: 0.85, bandpass: { frequency: 1700, q: 2 } },
presence: { frequency: 1750, q: 1.3, gain: 3 },
distortions: [280, 160],
tremolos: [
{ depth: 0.42, speed: 5.6, type: 'sine' },
{ depth: 0.24, speed: 3.3, type: 'triangle' }
],
gain: 0.86,
compressor: { threshold: -30, ratio: 14, attack: 0.0038, release: 0.3 },
noise: { amplitude: 0.09, bandFrequency: 1850, bandQ: 1.35, crackle: true }
},
3: {
eq: { highpass: 380, highpassQ: 0.85, lowpass: 2600, lowpassQ: 0.88, bandpass: { frequency: 1900, q: 1.5 } },
presence: { frequency: 2150, q: 1.3, gain: 2 },
distortions: [210],
tremolos: [{ depth: 0.18, speed: 4.2, type: 'sine' }],
gain: 0.9,
compressor: { threshold: -28, ratio: 12, attack: 0.0032, release: 0.26 },
noise: { amplitude: 0.055, bandFrequency: 1950, bandQ: 1.2 }
},
4: {
eq: { highpass: 250, highpassQ: 0.6, lowpass: 4200, lowpassQ: 0.78, bandpass: { frequency: 2400, q: 1.05 } },
presence: { frequency: 2700, q: 1.18, gain: 2.6 },
distortions: [60],
tremolos: [{ depth: 0.05, speed: 2.6, type: 'sine' }],
gain: 0.99,
compressor: { threshold: -25, ratio: 9, attack: 0.0024, release: 0.19 },
noise: { amplitude: 0.018, bandFrequency: 2150, bandQ: 1 }
},
5: {
eq: { highpass: 220, highpassQ: 0.5, lowpass: 4800, lowpassQ: 0.72, bandpass: { frequency: 2550, q: 0.95 } },
presence: { frequency: 3000, q: 1.05, gain: 2.4 },
distortions: [35],
tremolos: [{ depth: 0.025, speed: 1.9, type: 'sine' }],
gain: 1.04,
compressor: { threshold: -23, ratio: 8, attack: 0.0022, release: 0.16 },
noise: { amplitude: 0.009, bandFrequency: 2250, bandQ: 0.9 }
}
}
export const clampReadability = (level: number) => Math.max(1, Math.min(5, level))
export const getReadabilityProfile = (level: number): ReadabilityProfile => {
const clamped = clampReadability(level)
return readabilityProfiles[clamped] || readabilityProfiles[3]
}
/** How long the carrier keeps hissing after the voice stops (squelch tail). */
export const SQUELCH_TAIL_MS = 230
/**
* Squelch transients around a transmission: a short click when the carrier
* opens at t=0 and a noise tail that cuts off with a click once the voice ends.
* Callers must keep the returned stops alive for SQUELCH_TAIL_MS past the end
* of speech or the tail gets killed silently.
*/
export const createSquelchTransients = (
ctx: AudioContext,
duration: number,
profile: ReadabilityProfile,
level: number
): Array<() => void> => {
const stops: Array<() => void> = []
// Audible even on a clean channel — squelch is loud relative to hiss.
const clickAmplitude = Math.max(0.05, profile.noise.amplitude * 1.6)
const tailAmplitude = Math.max(0.035, profile.noise.amplitude * 1.1)
const tailSeconds = (level <= 2 ? SQUELCH_TAIL_MS + 60 : SQUELCH_TAIL_MS) / 1000
const noiseBurst = (lengthSec: number, amplitude: number, decay: boolean) => {
const length = Math.max(1, Math.floor(lengthSec * ctx.sampleRate))
const buffer = ctx.createBuffer(1, length, ctx.sampleRate)
const data = buffer.getChannelData(0)
for (let i = 0; i < length; i++) {
const envelope = decay ? 1 - i / length : 1
data[i] = (Math.random() * 2 - 1) * amplitude * envelope
}
return buffer
}
const schedule = (buffer: AudioBuffer, startAt: number) => {
const source = ctx.createBufferSource()
source.buffer = buffer
const band = ctx.createBiquadFilter()
band.type = 'bandpass'
band.frequency.value = 2000
band.Q.value = 0.8
source.connect(band)
band.connect(ctx.destination)
try {
source.start(startAt)
} catch (err) {
console.warn('Squelch source start failed', err)
}
stops.push(() => {
try {
source.stop()
} catch {
// ignore — one-shots may already have ended
}
source.disconnect()
band.disconnect()
})
}
const now = ctx.currentTime
// Carrier opens: short decaying burst.
schedule(noiseBurst(0.045, clickAmplitude, true), now)
// Voice ends: constant tail…
schedule(noiseBurst(tailSeconds, tailAmplitude, false), now + duration)
// …cut off by the closing click.
schedule(noiseBurst(0.03, clickAmplitude * 1.2, true), now + duration + tailSeconds)
return stops
}
export const createNoiseGenerators = (
ctx: AudioContext,
duration: number,
profile: ReadabilityProfile,
level: number
): Array<() => void> => {
const stops: Array<() => void> = []
const bufferLength = Math.max(1, Math.ceil((duration + 0.2) * ctx.sampleRate))
const noiseBuffer = ctx.createBuffer(1, bufferLength, ctx.sampleRate)
const channel = noiseBuffer.getChannelData(0)
const amplitude = profile.noise.amplitude
const crackle = profile.noise.crackle
for (let i = 0; i < channel.length; i++) {
if (crackle && Math.random() < 0.002) {
const burstLength = Math.min(Math.floor(ctx.sampleRate * 0.02), channel.length - i)
for (let j = 0; j < burstLength; j++, i++) {
channel[i] = (Math.random() * 2 - 1) * amplitude * 3.2
}
i--
continue
}
channel[i] = (Math.random() * 2 - 1) * amplitude
}
const noiseSource = ctx.createBufferSource()
noiseSource.buffer = noiseBuffer
const bandPass = ctx.createBiquadFilter()
bandPass.type = 'bandpass'
bandPass.frequency.value = profile.noise.bandFrequency
bandPass.Q.value = profile.noise.bandQ
const noiseGain = ctx.createGain()
noiseGain.gain.value = amplitude
noiseSource.connect(bandPass)
bandPass.connect(noiseGain)
noiseGain.connect(ctx.destination)
try {
noiseSource.start()
} catch (err) {
console.warn('Noise source start failed', err)
}
stops.push(() => {
try {
noiseSource.stop()
} catch {
// ignore stop failure
}
noiseSource.disconnect()
bandPass.disconnect()
noiseGain.disconnect()
})
if (level <= 3) {
const hissBuffer = ctx.createBuffer(1, bufferLength, ctx.sampleRate)
const hissChannel = hissBuffer.getChannelData(0)
const hissAmplitude = amplitude * (level === 1 ? 0.9 : 0.6)
for (let i = 0; i < hissChannel.length; i++) {
hissChannel[i] = (Math.random() * 2 - 1) * hissAmplitude
}
const hissSource = ctx.createBufferSource()
hissSource.buffer = hissBuffer
const highPass = ctx.createBiquadFilter()
highPass.type = 'highpass'
highPass.frequency.value = 2800
const hissGain = ctx.createGain()
hissGain.gain.value = hissAmplitude * 0.6
hissSource.connect(highPass)
highPass.connect(hissGain)
hissGain.connect(ctx.destination)
try {
hissSource.start()
} catch (err) {
console.warn('Hiss source start failed', err)
}
stops.push(() => {
try {
hissSource.stop()
} catch {
// ignore
}
hissSource.disconnect()
highPass.disconnect()
hissGain.disconnect()
})
}
return stops
}