Files
openfsd/client/event_loop.go
2024-10-22 12:41:35 -07:00

113 lines
2.9 KiB
Go

package client
import (
"errors"
"fmt"
"github.com/renorris/openfsd/handler"
"github.com/renorris/openfsd/protocol"
"github.com/renorris/openfsd/servercontext"
"log"
"time"
)
// EventLoop runs the main event loop for a logged in client
func (c *FSDClient) EventLoop() error {
infoStr := fmt.Sprintf("callsign=%s cid=%d rating=%s name=\"%s\" ip=%s", c.callsign, c.cid, c.networkRating.String(), c.realName, c.RemoteNetworkAddrString())
log.Printf("client_connected total_clients=%d %s", servercontext.PostOffice().NumRegistered(), infoStr)
defer func() {
log.Printf("client_disconnected total_clients=%d %s", servercontext.PostOffice().NumRegistered()-1, infoStr)
}()
// Set up heartbeat ticker
heartbeatPacket := "#DLSERVER:*:0:0" + protocol.PacketDelimiter
heartbeatTicker := time.NewTicker(30 * time.Second)
defer heartbeatTicker.Stop()
// Post-login FSD client event loop
for {
select {
// Close on context elapse
case <-c.connection.ctx.Done():
return nil
// Handle incoming packets
case packet := <-c.connection.readerChan:
if shouldDisconnect, err := c.handleIncomingPacket(packet); err != nil {
return err
} else if shouldDisconnect {
return nil
}
// Handle incoming mail
case mailPacket := <-c.mailbox:
if err := c.connection.WritePacket(mailPacket); err != nil {
return err
}
// Handle incoming kill signals
case killPacket := <-c.kill:
return c.connection.WritePacketImmediately(killPacket)
// Listen for heartbeat ticker
case <-heartbeatTicker.C:
if err := c.connection.WritePacket(heartbeatPacket); err != nil {
return err
}
}
}
}
func (c *FSDClient) handleIncomingPacket(packet string) (shouldDisconnect bool, err error) {
// Find a handler for this packet
var h handler.Handler
if h, err = handler.New(packet); err != nil {
// Check if the error is an FSD error.
// If so, gracefully send it to the client. If not, return.
var fsdError *protocol.FSDError
if errors.As(err, &fsdError) {
if err = c.connection.WritePacket(fsdError.Serialize()); err != nil {
return
}
}
return
}
// Run the handler function
var result handler.Result
if result, err = h(c, packet); err != nil {
// Check if the error is an FSD error.
// If so, gracefully send it to the client. If not, return.
var fsdError *protocol.FSDError
if errors.As(err, &fsdError) {
if err = c.connection.WritePacket(fsdError.Serialize()); err != nil {
return
}
} else {
return
}
}
// Send replies
if replies := result.Replies(); replies != nil {
for _, r := range replies {
if err = c.connection.WritePacket(r); err != nil {
return
}
}
}
// Send mail
if mailingList := result.MailingList(); mailingList != nil {
for _, mail := range mailingList {
servercontext.PostOffice().SendMail(&mail)
}
}
// disconnect if flagged
shouldDisconnect = result.DisconnectFlag()
return
}