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T73 Pass units by value.
Class types which are trivial to copy should be passed by value.
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@@ -341,10 +341,9 @@ namespace BlackMisc
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template <class U> static U unitFromSymbol(const QString &symbol, bool strict = true)
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{
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if (symbol.isEmpty()) return U::defaultUnit();
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const QList<U> &units = U::allUnits();
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for (int i = 0; i < units.size(); ++i)
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for (const auto unit : U::allUnits())
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{
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if (units.at(i).getSymbol() == symbol) return units.at(i);
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if (unit.getSymbol() == symbol) { return unit; }
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}
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if (strict) qFatal("Illegal unit name");
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return U::defaultUnit();
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@@ -358,11 +357,9 @@ namespace BlackMisc
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template <class U> static bool isValidUnitSymbol(const QString &symbol, Qt::CaseSensitivity caseSensitivity = Qt::CaseSensitive)
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{
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if (symbol.isEmpty()) return false;
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const QList<U> &units = U::allUnits();
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for (int i = 0; i < units.size(); ++i)
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for (const auto unit : U::allUnits())
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{
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if (caseSensitivity == Qt::CaseSensitive && units.at(i).getSymbol() == symbol) return true;
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if (units.at(i).getSymbol().compare(symbol, Qt::CaseInsensitive) == 0) return 0;
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if (QString::compare(unit.getSymbol(), symbol, caseSensitivity) == 0) { return true; }
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}
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return false;
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}
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@@ -57,7 +57,7 @@ namespace BlackMisc
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QString CPhysicalQuantity<MU, PQ>::getUnitSymbol() const { return this->m_unit.getSymbol(true); }
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template <class MU, class PQ>
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CPhysicalQuantity<MU, PQ>::CPhysicalQuantity(double value, const MU &unit) :
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CPhysicalQuantity<MU, PQ>::CPhysicalQuantity(double value, MU unit) :
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m_value(unit.isNull() ? 0.0 : value), m_unit(unit)
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{ }
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@@ -240,7 +240,7 @@ namespace BlackMisc
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}
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template <class MU, class PQ>
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PQ &CPhysicalQuantity<MU, PQ>::switchUnit(const MU &newUnit)
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PQ &CPhysicalQuantity<MU, PQ>::switchUnit(MU newUnit)
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{
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if (this->m_unit != newUnit)
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{
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@@ -286,7 +286,7 @@ namespace BlackMisc
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}
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template <class MU, class PQ>
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QString CPhysicalQuantity<MU, PQ>::valueRoundedWithUnit(const MU &unit, int digits, bool i18n) const
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QString CPhysicalQuantity<MU, PQ>::valueRoundedWithUnit(MU unit, int digits, bool i18n) const
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{
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Q_ASSERT_X(!unit.isNull(), Q_FUNC_INFO, "Cannot convert to null");
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if (this->isNull()) { return this->convertToQString(i18n); }
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@@ -301,14 +301,14 @@ namespace BlackMisc
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}
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template <class MU, class PQ>
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double CPhysicalQuantity<MU, PQ>::valueRounded(const MU &unit, int digits) const
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double CPhysicalQuantity<MU, PQ>::valueRounded(MU unit, int digits) const
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{
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Q_ASSERT_X(!unit.isNull(), Q_FUNC_INFO, "Cannot convert to null");
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return unit.roundValue(this->value(unit), digits);
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}
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template <class MU, class PQ>
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int CPhysicalQuantity<MU, PQ>::valueInteger(const MU &unit) const
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int CPhysicalQuantity<MU, PQ>::valueInteger(MU unit) const
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{
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Q_ASSERT_X(!unit.isNull(), Q_FUNC_INFO, "Cannot convert to null");
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double v = unit.roundValue(this->value(unit), 0);
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@@ -322,7 +322,7 @@ namespace BlackMisc
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}
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template <class MU, class PQ>
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double CPhysicalQuantity<MU, PQ>::value(const MU &unit) const
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double CPhysicalQuantity<MU, PQ>::value(MU unit) const
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{
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Q_ASSERT_X(!unit.isNull(), Q_FUNC_INFO, "Cannot convert to null");
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return unit.convertFrom(this->m_value, this->m_unit);
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@@ -74,7 +74,7 @@ namespace BlackMisc
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//! Simply set unit, do no calclulate conversion
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//! \sa switchUnit
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void setUnit(const MU &unit) { this->m_unit = unit; }
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void setUnit(MU unit) { this->m_unit = unit; }
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//! Set unit by string
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void setUnitBySymbol(const QString &unitName);
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@@ -83,7 +83,7 @@ namespace BlackMisc
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QString getUnitSymbol() const;
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//! Change unit, and convert value to maintain the same quantity
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PQ &switchUnit(const MU &newUnit);
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PQ &switchUnit(MU newUnit);
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//! Is quantity null?
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bool isNull() const;
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@@ -92,7 +92,7 @@ namespace BlackMisc
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void setNull();
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//! Value in given unit
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double value(const MU &unit) const;
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double value(MU unit) const;
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//! Value in current unit
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double value() const;
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@@ -101,16 +101,16 @@ namespace BlackMisc
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void setCurrentUnitValue(double value);
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//! Rounded value in given unit
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double valueRounded(const MU &unit, int digits = -1) const;
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double valueRounded(MU unit, int digits = -1) const;
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//! As integer value
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int valueInteger(const MU &unit) const;
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int valueInteger(MU unit) const;
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//! Rounded value in current unit
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double valueRounded(int digits = -1) const;
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//! Value to QString with the given unit, e.g. "5.00m"
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QString valueRoundedWithUnit(const MU &unit, int digits = -1, bool i18n = false) const;
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QString valueRoundedWithUnit(MU unit, int digits = -1, bool i18n = false) const;
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//! Value to QString with the current unit, e.g. "5.00m"
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QString valueRoundedWithUnit(int digits = -1, bool i18n = false) const;
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@@ -222,7 +222,7 @@ namespace BlackMisc
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protected:
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//! Constructor with double
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CPhysicalQuantity(double value, const MU &unit);
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CPhysicalQuantity(double value, MU unit);
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//! Constructor by parsed string, e.g. 10m
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CPhysicalQuantity(const QString &unitString);
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