[FSD] Normalize heading to 360 deg before sending

This commit is contained in:
Roland Rossgotterer
2020-09-14 09:44:19 +02:00
committed by Mat Sutcliffe
parent a58e7c0fa2
commit 87387f6ed1

View File

@@ -334,7 +334,7 @@ namespace BlackCore
myAircraft.getGroundSpeed().valueInteger(CSpeedUnit::kts()),
myAircraft.getPitch().value(CAngleUnit::deg()),
myAircraft.getBank().value(CAngleUnit::deg()),
myAircraft.getHeading().value(CAngleUnit::deg()),
myAircraft.getHeading().normalizedTo360Degrees().value(CAngleUnit::deg()),
myAircraft.getParts().isOnGround());
sendQueudedMessage(pilotDataUpdate);
}
@@ -352,7 +352,7 @@ namespace BlackCore
myAircraft.getGroundSpeed().valueInteger(CSpeedUnit::kts()),
myAircraft.getPitch().value(CAngleUnit::deg()),
myAircraft.getBank().value(CAngleUnit::deg()),
myAircraft.getHeading().value(CAngleUnit::deg()),
myAircraft.getHeading().normalizedTo360Degrees().value(CAngleUnit::deg()),
myAircraft.getParts().isOnGround());
for (const auto &receiver : as_const(m_interimPositionReceivers))