[AFV] Update effects after adding new samples

This is necessary to regularly update the distance effects while moving
This commit is contained in:
Roland Rossgotterer
2019-10-01 09:47:00 +02:00
committed by Mat Sutcliffe
parent ec68e756cd
commit bff4eeb416

View File

@@ -128,6 +128,7 @@ namespace BlackCore
void CallsignSampleProvider::addOpusSamples(const IAudioDto &audioDto, float distanceRatio)
{
m_distanceRatio = distanceRatio;
setEffects();
QVector<qint16> audio = decodeOpus(audioDto.audio);
m_audioInput->addSamples(audio);