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refs #808, added support for internals object
* initInternalsObject * some formatting
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@@ -240,7 +240,7 @@ namespace BlackCore
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const CSimulatorInternals &CSimulatorCommon::getSimulatorInternals() const
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{
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return m_simulatorSetup;
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return m_simulatorInternals;
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}
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void CSimulatorCommon::unload()
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@@ -137,12 +137,12 @@ namespace BlackCore
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BlackMisc::IInterpolator *m_interpolator = nullptr; //!< interpolator instance
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bool m_pausedSimFreezesInterpolation = false; //!< paused simulator will also pause interpolation (so AI aircraft will hold)
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BlackMisc::Simulation::CSimulatorInternals m_simulatorSetup; //!< setup object
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BlackMisc::CInterpolationAndRenderingSetup m_interpolationRenderingSetup; //!< debug messages, rendering etc.
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BlackMisc::Simulation::CAircraftModel m_defaultModel; //!< default model
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qint64 m_statsUpdateAircraftTimeTotalMs = 0; //!< statistics update time
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qint64 m_statsUpdateAircraftTimeAvgMs = 0; //!< statistics update time
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int m_statsUpdateAircraftCountMs = 0; //!< statistics update time
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BlackMisc::Simulation::CSimulatorInternals m_simulatorInternals; //!< setup object
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BlackMisc::CInterpolationAndRenderingSetup m_interpolationRenderingSetup; //!< debug messages, rendering etc.
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// some optional functionality which can be used by the sims as needed
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BlackMisc::Simulation::CSimulatedAircraftList m_aircraftToAddAgainWhenRemoved; //!< add this model again when removed, normally used to change model
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