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https://github.com/swift-project/pilotclient.git
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refs #808, added support for internals object
* initInternalsObject * some formatting
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@@ -240,7 +240,7 @@ namespace BlackCore
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const CSimulatorInternals &CSimulatorCommon::getSimulatorInternals() const
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const CSimulatorInternals &CSimulatorCommon::getSimulatorInternals() const
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{
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{
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return m_simulatorSetup;
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return m_simulatorInternals;
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}
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}
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void CSimulatorCommon::unload()
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void CSimulatorCommon::unload()
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@@ -137,12 +137,12 @@ namespace BlackCore
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BlackMisc::IInterpolator *m_interpolator = nullptr; //!< interpolator instance
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BlackMisc::IInterpolator *m_interpolator = nullptr; //!< interpolator instance
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bool m_pausedSimFreezesInterpolation = false; //!< paused simulator will also pause interpolation (so AI aircraft will hold)
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bool m_pausedSimFreezesInterpolation = false; //!< paused simulator will also pause interpolation (so AI aircraft will hold)
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BlackMisc::Simulation::CSimulatorInternals m_simulatorSetup; //!< setup object
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BlackMisc::CInterpolationAndRenderingSetup m_interpolationRenderingSetup; //!< debug messages, rendering etc.
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BlackMisc::Simulation::CAircraftModel m_defaultModel; //!< default model
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BlackMisc::Simulation::CAircraftModel m_defaultModel; //!< default model
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qint64 m_statsUpdateAircraftTimeTotalMs = 0; //!< statistics update time
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qint64 m_statsUpdateAircraftTimeTotalMs = 0; //!< statistics update time
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qint64 m_statsUpdateAircraftTimeAvgMs = 0; //!< statistics update time
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qint64 m_statsUpdateAircraftTimeAvgMs = 0; //!< statistics update time
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int m_statsUpdateAircraftCountMs = 0; //!< statistics update time
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int m_statsUpdateAircraftCountMs = 0; //!< statistics update time
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BlackMisc::Simulation::CSimulatorInternals m_simulatorInternals; //!< setup object
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BlackMisc::CInterpolationAndRenderingSetup m_interpolationRenderingSetup; //!< debug messages, rendering etc.
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// some optional functionality which can be used by the sims as needed
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// some optional functionality which can be used by the sims as needed
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BlackMisc::Simulation::CSimulatedAircraftList m_aircraftToAddAgainWhenRemoved; //!< add this model again when removed, normally used to change model
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BlackMisc::Simulation::CSimulatedAircraftList m_aircraftToAddAgainWhenRemoved; //!< add this model again when removed, normally used to change model
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@@ -9,6 +9,7 @@
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#include "simulatorfscommon.h"
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#include "simulatorfscommon.h"
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#include "blackmisc/logmessage.h"
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#include "blackmisc/logmessage.h"
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#include "blackmisc/stringutils.h"
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using namespace BlackMisc::PhysicalQuantities;
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using namespace BlackMisc::PhysicalQuantities;
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using namespace BlackMisc::Simulation;
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using namespace BlackMisc::Simulation;
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@@ -35,6 +36,21 @@ namespace BlackSimPlugin
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CSimulatorFsCommon::~CSimulatorFsCommon() { }
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CSimulatorFsCommon::~CSimulatorFsCommon() { }
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void CSimulatorFsCommon::initInternalsObject()
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{
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CSimulatorInternals s;
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s.setSimulatorName(this->m_simulatorName);
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s.setSimulatorVersion(this->m_simulatorVersion);
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s.setValue("fscommon/fsuipc", boolToOnOff(m_useFsuipc));
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if (m_fsuipc)
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{
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const QString v(m_fsuipc->getVersion());
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if (!v.isEmpty()) { s.setValue("fscommon/fsuipcversion", v); }
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s.setValue("fscommon/fsuipcconnect", boolToYesNo(m_fsuipc->isConnected()));
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}
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this->m_simulatorInternals = s;
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}
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bool CSimulatorFsCommon::disconnectFrom()
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bool CSimulatorFsCommon::disconnectFrom()
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{
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{
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if (this->m_fsuipc) { this->m_fsuipc->disconnect(); }
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if (this->m_fsuipc) { this->m_fsuipc->disconnect(); }
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@@ -53,7 +53,12 @@ namespace BlackSimPlugin
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BlackMisc::Weather::IWeatherGridProvider *weatherGridProvider,
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BlackMisc::Weather::IWeatherGridProvider *weatherGridProvider,
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QObject *parent = nullptr);
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QObject *parent = nullptr);
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QString simulatorDetails; //!< describes version etc.
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//! Init the internals objects
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virtual void initInternalsObject();
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QString m_simulatorName; //!< name of simulator
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QString m_simulatorDetails; //!< describes version etc.
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QString m_simulatorVersion; //!< Simulator version
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QScopedPointer<FsCommon::CFsuipc> m_fsuipc; //!< FSUIPC
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QScopedPointer<FsCommon::CFsuipc> m_fsuipc; //!< FSUIPC
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bool m_useFsuipc = true; //!< use FSUIPC
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bool m_useFsuipc = true; //!< use FSUIPC
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bool m_simPaused = false; //!< Simulator paused?
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bool m_simPaused = false; //!< Simulator paused?
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