refs #341 Use in-class initialization for m_playerLocal and m_playerUser

This commit is contained in:
Roland Winklmeier
2014-10-30 16:24:59 +01:00
parent f2ea959e6b
commit c720b33ca8
2 changed files with 2 additions and 4 deletions

View File

@@ -27,8 +27,6 @@ namespace BlackSimPlugin
m_mutexHostList(QMutex::Recursive),
m_callbackWrapper(this, &CDirectPlayPeer::directPlayMessageHandler)
{
m_playerLocal = 0;
m_playerUser = 0;
}
CDirectPlayPeer::~CDirectPlayPeer()

View File

@@ -83,9 +83,9 @@ namespace BlackSimPlugin
quint32 m_packetIndex = 0; //!< Multiplayer packet index
// DirectPlay Player Id's
std::atomic<DPNID> m_playerLocal; //!< Local player Id
std::atomic<DPNID> m_playerLocal = {0}; //!< Local player Id
// We need the Id of the users player, because we are sending packets only to him
std::atomic<DPNID> m_playerUser; //!< User player Id
std::atomic<DPNID> m_playerUser = {0}; //!< User player Id
QMutex m_mutexHostList; //!< Host list mutex