Fix sending the correct pressure altitude for a pilot position

* Before this commit, only the true altitude was known for an aircraft situation. The pressure altitude was not available anywhere yet.
* This caused a wrong altitude in radar clients.
* We fix this reading the pressure altitude from the simulators and set it in the own aircraft situation.
* MS Flight Simulators have the pressure altitude in the APIs available.
* For X-Plane and emulated simulator, we need to calculate it from the pressure at sea level.
* Finally, we use the new available pressure altitude to send it to the FSD server.

Maniphest Tasks: Ref T223
This commit is contained in:
Roland Winklmeier
2018-01-12 13:30:30 +01:00
committed by Klaus Basan
parent 51a90a9a71
commit de4fe44156
30 changed files with 298 additions and 43 deletions

View File

@@ -47,7 +47,7 @@ bool SwiftGuiStd::reloadOwnAircraft()
return changed;
}
void SwiftGuiStd::setTestPosition(const QString &wgsLatitude, const QString &wgsLongitude, const CAltitude &altitude)
void SwiftGuiStd::setTestPosition(const QString &wgsLatitude, const QString &wgsLongitude, const CAltitude &altitude, const CAltitude &pressureAltitude)
{
CCoordinateGeodetic coordinate(
CLatitude::fromWgs84(wgsLatitude),
@@ -56,5 +56,5 @@ void SwiftGuiStd::setTestPosition(const QString &wgsLatitude, const QString &wgs
m_ownAircraft.setPosition(coordinate);
m_ownAircraft.setAltitude(altitude);
sGui->getIContextOwnAircraft()->updateOwnPosition(coordinate, altitude);
sGui->getIContextOwnAircraft()->updateOwnPosition(coordinate, altitude, pressureAltitude);
}