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IKeyboard interface
This is the main interface for platform specific implementations. It is a singleton design, since we need one object per process. refs #83
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44
src/blackcore/keyboard.cpp
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44
src/blackcore/keyboard.cpp
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/* Copyright (C) 2013 VATSIM Community / contributors
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "keyboard.h"
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#if defined(Q_OS_WIN)
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#include "blackcore/win/keyboard_windows.h"
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#endif
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namespace BlackCore
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{
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IKeyboard *IKeyboard::m_instance = nullptr;
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IKeyboard::IKeyboard(QObject *parent) :
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QObject(parent)
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{
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}
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IKeyboard *IKeyboard::getInstance()
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{
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if (!m_instance)
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{
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#if defined(Q_OS_WIN)
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m_instance = new CKeyboardWindows;
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#elif defined(Q_OS_OSX)
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#elif defined(Q_OS_LINUX)
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#endif
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Q_ASSERT_X(m_instance, "IKeyboard::getInstance", "Pointer to IKeyboard is NULL!");
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m_instance->init();
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}
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return m_instance;
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}
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bool operator==(IKeyboard::RegistrationHandle const &lhs, IKeyboard::RegistrationHandle const &rhs)
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{
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if ((lhs.m_key == rhs.m_key) && (lhs.m_receiver == rhs.m_receiver))
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return true;
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else
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return false;
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}
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} // BlackCore
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184
src/blackcore/keyboard.h
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184
src/blackcore/keyboard.h
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/* Copyright (C) 2013 VATSIM Community / contributors
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*!
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\file
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*/
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#ifndef BLACKCORE_KEYBOARD_H
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#define BLACKCORE_KEYBOARD_H
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#include "../blackmisc/hwkeyboardkey.h"
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#include <QMultiMap>
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#include <QObject>
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#include <QPointer>
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#include <functional>
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namespace BlackCore
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{
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/*!
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* \brief Abstract interface for native keyboard handling.
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* \todo Add implementation for Linux and OSX.
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*/
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class IKeyboard : public QObject
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{
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Q_OBJECT
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public:
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//! \brief Handle to a registered hotkey function
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struct RegistrationHandle
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{
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//! \brief Constructor
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RegistrationHandle() {}
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BlackMisc::Hardware::CKeyboardKey m_key; //!< Registered key set
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QPointer<QObject> m_receiver; //!< Registered receiver
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std::function<void(bool)> function; //!< Registered function
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};
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//! Operation mode
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enum Mode
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{
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Mode_Nominal,
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Mode_Capture
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};
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//! Constructor
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IKeyboard(QObject *parent = nullptr);
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//! Destructor
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virtual ~IKeyboard() {}
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//! Creates a native keyboard handler object
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static IKeyboard *getInstance();
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/*!
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* \brief Register a invokable slot as hotkey target
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* \param key
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* \param receiver
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* \param slotName
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* \return RegistrationHandle
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*/
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IKeyboard::RegistrationHandle registerHotkey(BlackMisc::Hardware::CKeyboardKey key, QObject *receiver, const QByteArray &slotName)
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{
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auto function = [=](bool isPressed){ QMetaObject::invokeMethod(receiver, slotName, Q_ARG(bool, isPressed)); };
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return registerHotkeyImpl(key, receiver, function);
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}
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/*!
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* \brief Register a member function as hotkey target
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* \param key
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* \param receiver
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* \param slotPointer
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* \return RegistrationHandle
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*/
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template <class T>
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IKeyboard::RegistrationHandle registerHotkey(BlackMisc::Hardware::CKeyboardKey key, T *receiver, void (T:: *slotPointer)(bool))
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{
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using namespace std::placeholders;
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auto function = std::bind(slotPointer, receiver, _1);
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return registerHotkeyImpl(key, receiver, function);
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}
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/*!
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* \brief Register a function object as hotkey target
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* \param key
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* \param receiver
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* \param functionObject
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* \return RegistrationHandle
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*/
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template <class F>
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IKeyboard::RegistrationHandle registerHotkey(BlackMisc::Hardware::CKeyboardKey key, QObject *receiver, F functionObject)
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{
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return registerHotkeyImpl(key, receiver, functionObject);
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}
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/*!
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* \brief Unregister hotkey target
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* \param handle
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*/
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void unregisterHotkey(const IKeyboard::RegistrationHandle &handle)
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{
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unregisterHotkeyImpl(handle);
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}
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//! \brief Unregister all hotkeys
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void unregisterAllHotkeys()
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{
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unregisterAllHotkeysImpl();
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}
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/*!
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* \brief Select a key combination as hotkey. This method returns immediatly.
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* Listen for signals keySelectionChanged and keySelectionFinished
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* to retrieve the user input.
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* \param ignoreNextKey
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* Set to true, if you want to ignore the first key,
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* e.g. [ENTER] in case you are running from command line.
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*/
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virtual void startCapture(bool ignoreNextKey) = 0;
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/*!
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* \brief Returns the amount of registered hotkey functions
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* \return Size
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*/
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virtual int sizeOfRegisteredFunctions() const = 0;
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/*!
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* \brief Triggers a key event manually and calls the registered functions.
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* \param key
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* \param isPressed
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*/
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virtual void triggerKey(const BlackMisc::Hardware::CKeyboardKey key, bool isPressed) = 0;
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signals:
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/*!
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* \brief Key selection has changed, but is not finished yet.
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* \param key
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*/
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void keySelectionChanged(BlackMisc::Hardware::CKeyboardKey key);
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/*!
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* \brief Key selection has finished.
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* \param key
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*/
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void keySelectionFinished(BlackMisc::Hardware::CKeyboardKey key);
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protected:
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/*!
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* \brief Initializes the platform keyboard device
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*/
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virtual bool init() = 0;
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/*!
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* \brief Register implementation
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*/
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virtual IKeyboard::RegistrationHandle registerHotkeyImpl(BlackMisc::Hardware::CKeyboardKey key, QObject *receiver, std::function<void(bool)> function) = 0;
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/*!
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* \brief Unregister implementation
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*/
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virtual void unregisterHotkeyImpl(const IKeyboard::RegistrationHandle &handle) = 0;
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//! \brief Unregister implementation
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virtual void unregisterAllHotkeysImpl() = 0;
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private:
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static IKeyboard *m_instance;
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};
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/*!
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* \brief Equal operator ==
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* \param lhs
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* \param rhs
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* \return
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*/
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bool operator==(IKeyboard::RegistrationHandle const &lhs, IKeyboard::RegistrationHandle const &rhs);
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}
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#endif // BLACKCORE_KEYBOARD_H
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