* added snapshot class
* added snapshot in analyzer, signal for new snapshot
* made all provider signals available in CSimulator
* added finders in CSimulatedAircraftList
* moved COwnAircraftProviderDummy into own file
* set infobar status correctly when GUI connects after the core has been started
* more detailed information in information statusbar
* allow to obtain currently connected server in network context
* made many network vatlib slots normal member functions
* fixed rendered aircraft flag setting in FSX driver
(similar to remote aircraft provider)
* removed references
* made own aircraft context thread safe (reg. own aircrat data)
* removed the read only versions of the provider
* adjusted consuming methods
* renamed some functions ("ownAircraft...") to avoid ambiguity (with remote aircraft)
* access via provider, access now possible also beyond the scope of interpolator
* will be used in (to be written airpace analyzer)
* renamed some member functions as required
* fixed some asserts / Doxygen comments
* adjusted unit tests
* added vtolAircraft flag for interpolator, not fully used everywhere
remarks: update signals for parts / situation still only needed in XP driver
* Added new "identifier" attribute in JSON metadata files
* "identifier" is now the one that makes plugins unique
* "name" attribute is a human-readable name
refs #404, and discussion https://dev.vatsim-germany.org/issues/404#note-8
* Changed CSimulatorSetup to use CNameVariantPairList as data. The old version was an hack and had to go, CNameVariantPairList would allow complex types in the future and can be already shown in the GUI.
* CNameVariantPairList was improved slightly in the same step
* Functions to get CSimulatorSetup from driver / context
* Removed CSimulatorSetup data from CSimulatorPluginInfo
* Removed obsolete signal from IContextSimulator
* Removed connectToSimulator() method from IContextSimulator as it is no
longer relevant
* CSimulatorComponent updates automatically when simulator disconnects
* FS9 & FSX drivers update (including FSCommon)
To provide maximum flexibility, the simulator info is specified by each
plugin in the JSON metadata file.
* Renamed SCimulatorInfo to CSimulatorPluginInfo
* Removed pre-defined simulator infos (UnspecifiedSim, FSX, etc)
* CContextSimulator keeps track of which plugin is loaded and its info
* QSignalMapper keeps track of which listener emitted the simulatorStared() signal
* CSimulatorPluginInfo contains name, simulator name and description
* TODO: GUI part
* TODO: CTestFsCommon
* The FS9 host is started in the Listener
* When FS9 starts up, it is called via the lobby to join the multiplayer
* Some minor changes in CContextSimulator
(!) This in an intermediate step, the feature is not yet fully operational
* max distance for rendering as simulator property
* set max distance / aircraft from GUI
As result of the latest meeting
* changed CCallsignList to CCollection
* fixed some warning with elevated compiler settings (e.g. removed qint values -> int)
* signatures in contexts
* some specialized functions in aircraft list
* context menus in aircraft view
* default "blinking" implementation in driver common base class
* preparation for a context menu to send text messages from ATC/aircraft view
* preparation for context menu for fast pos. updates
* reverse ICAO lookup at login screen
* display fast updates / parts in GUI
* moved max- aircraft into settings
* made serverselection own component
* GUI component for aircraft parts
* remote aircraft selector component
* Adjusted GUI for internals component
* Enable / disable debug messages from GUI
* Allow to init engines directly
* Removed unused async sort in sequence
In same step fixed found issues in interpolator
* allow to set max rendered aircraft
* extended unit tests for interpolator / parts testing
* allow to skip sorting when splitting by time
* update ot aircraft to FSX in own member function
* Skip time sync parts (FSX) when disabled
(based on FSX testing)
* Only send changed situation to SIM
* Split sending of parts / situations
* Only send parts with a reduced frequency (means slower as positions)
* Mark geodetic height as null for default values (the value is usually unavailable)
* Fixed altitude to MSL for network data
* Trace which aircrafts support aircraft parts via network
* Renamed insert_fron push_front (as proposed by Roland)
Status quo / lessons learnt
* On slower PCs jitter is still noticed for interpolated aircraft.
* Running interpolation in an independent process (aka core, not in GUI) reduced load dependencies
=> it seems to make sense to run driver in own thread
* The onGround flag in parts seems clumsy as it required to retrieve parts for position updates
* In interpolation performance really matters
* using split by callsign everywhere
* helper function to insert_front
* revised linear interpolator
* renamed to remoteAircraft
* renamed to container() in providers (gettters are usually copies)
Issues why changes did so long:
* insert in list is not adding in front, but same as push_back (that was confusing)
* naming of values before/after in interpolator was ambigious
* QMap keeps values sorted by key, not arbitrarily
* keep split per callsign map in IInterpolator (so it is available for all interpolators)
* added signals to provider to add split situations / callsigns
* adjustments to airspace / context for those signals
* thread safe access to those from interpolator
* renamed from rendered to remote aircraft as discussed
* adjust samples
* removed no longer required functions in timestampobjectlist
* keep split per callsign map in IInterpolator (so it is available for all interpolators)
* Interpolator using CWorker, so it can run in background
* added signals to provider to add split situations / callsigns
* adjustments to airspace / context for those signals
* thread safe access to those from interpolator
* renamed from rendered to remote aircraft as discussed
* adjust samples
* removed no longer required functions in timestampobjectlist
* changed connectioStatusChanged from uint -> int