* Added new "identifier" attribute in JSON metadata files
* "identifier" is now the one that makes plugins unique
* "name" attribute is a human-readable name
refs #404, and discussion https://dev.vatsim-germany.org/issues/404#note-8
* Changed CSimulatorSetup to use CNameVariantPairList as data. The old version was an hack and had to go, CNameVariantPairList would allow complex types in the future and can be already shown in the GUI.
* CNameVariantPairList was improved slightly in the same step
* Functions to get CSimulatorSetup from driver / context
* Removed CSimulatorSetup data from CSimulatorPluginInfo
* allow to set/unset frameless mode in CDockWidget
* adjusted context menus
* adjusted style sheets
* ini settings for margins
* hidden info area to host floating widgets only visible when floating (allows to CDockInfoArea widgets)
* made some private slots non-virtual
Qt gets confused by the different ConnectionStatus enums we are using
and complains it cannot queue the argument. It only works when the
fully qualified class name is used.
In the past core was always loading one simulator plugin by default.
This has changed recently with the listeners. So m_simulator is not
guaranteed to be valid.
A proper fix in the future is to not even call them. At the moment they
are hard wired to network.
* Removed obsolete signal from IContextSimulator
* Removed connectToSimulator() method from IContextSimulator as it is no
longer relevant
* CSimulatorComponent updates automatically when simulator disconnects
* FS9 & FSX drivers update (including FSCommon)
To provide maximum flexibility, the simulator info is specified by each
plugin in the JSON metadata file.
* Renamed SCimulatorInfo to CSimulatorPluginInfo
* Removed pre-defined simulator infos (UnspecifiedSim, FSX, etc)
* CContextSimulator keeps track of which plugin is loaded and its info
* QSignalMapper keeps track of which listener emitted the simulatorStared() signal
* CSimulatorPluginInfo contains name, simulator name and description
* TODO: GUI part
* TODO: CTestFsCommon
* The FS9 host is started in the Listener
* When FS9 starts up, it is called via the lobby to join the multiplayer
* Some minor changes in CContextSimulator
* Added ContextSimulator::listenForAllSimulators()
* Added "auto" option in SettingsSimulatorComponent
* Default plugin is UnspecifiedSim, which stands for "auto" option
(!) This in an intermediate step, the feature is not yet fully operational
* max distance for rendering as simulator property
* set max distance / aircraft from GUI
As result of the latest meeting
* changed CCallsignList to CCollection
* fixed some warning with elevated compiler settings (e.g. removed qint values -> int)