* plugin changes, mapper/parser will be stopped.
make sure worker is properly shutdown
* restarted FS/FSX. Allow to reset mapper/parser data from store
* simulator common, many members now private (info -> read only)
* renamed printDirectPlayError -> logDirectPlayError
* (re)added ASSERT for FS9
* removed parent from listener (with parent no moveToThread)
* removed QFuture / QConcurrent as we have agreed to do
* unloading a plugin no longer automatically restarts all listeners
this allows a user to set one particualar simulator in the GUI and ony wait for that
* stop listener from own signal
CAircraftMapper used to be designed around FSX only. CAircraftMatcher
instead is more generic for different MSFS versions. Therefore it is
replaced with the latter. This change also gets rid of the singleton and
its drawbacks by using the plugin storage.
Last but not least it implements the first model matching for FS9.
* fixed isCurrentThreadCreatingThread and renamed to isCurrentThreadObjectThread (this check was never working), added 2 more thread checks
* changed remove aircraft function to return number of returned aircraft (like with the containers this allows to avoid unnecessary signals)
* removed unused function ps_recalculateRenderedAircraft() / SimulatorCommon
* using Queued airspaceAircraftSnapshot signal for binding (functor connect does not provide connection type)
* extened ASSERTs to check threads
* simulator: initial situation function with return value (success?)
* simulator: avoid unneccessary copy and provide correct rendered flag in add aircraft function
* added unload function to disconnect signals / slots and simulator
* changed remote provider to return signal/slot connections to manually disconnect functor connects
* flag so pause can freeze or continue AI aircraft
* slightly changed unload behaviour in simulator context
Remark: Tested for FSX only
Solves #424 for FSX
* logical / physical add/remote member functions in drivers, renamed functions
* added access to snapshot
* snapshot generation in analyzer
* snapshot handling in driver
* moved simulator base class in own files (.h/.cpp)
* added functions as required to context
* added snapshot class
* added snapshot in analyzer, signal for new snapshot
* made all provider signals available in CSimulator
* added finders in CSimulatedAircraftList
* moved COwnAircraftProviderDummy into own file
* set infobar status correctly when GUI connects after the core has been started
* more detailed information in information statusbar
* allow to obtain currently connected server in network context
* made many network vatlib slots normal member functions
* fixed rendered aircraft flag setting in FSX driver
(similar to remote aircraft provider)
* removed references
* made own aircraft context thread safe (reg. own aircrat data)
* removed the read only versions of the provider
* adjusted consuming methods
* renamed some functions ("ownAircraft...") to avoid ambiguity (with remote aircraft)
* access via provider, access now possible also beyond the scope of interpolator
* will be used in (to be written airpace analyzer)
* renamed some member functions as required
* fixed some asserts / Doxygen comments
* adjusted unit tests
* added vtolAircraft flag for interpolator, not fully used everywhere
remarks: update signals for parts / situation still only needed in XP driver
* Added new "identifier" attribute in JSON metadata files
* "identifier" is now the one that makes plugins unique
* "name" attribute is a human-readable name
refs #404, and discussion https://dev.vatsim-germany.org/issues/404#note-8
* Changed CSimulatorSetup to use CNameVariantPairList as data. The old version was an hack and had to go, CNameVariantPairList would allow complex types in the future and can be already shown in the GUI.
* CNameVariantPairList was improved slightly in the same step
* Functions to get CSimulatorSetup from driver / context
* Removed CSimulatorSetup data from CSimulatorPluginInfo