* view rows not selectable
* added settings to ISimulator
* ISimulator implements initSimulatorInternals() and sets default values
* also display plugin name
* XPlane using initSimulatorInternals()
* connect with "about to quit"
* added interface declarations
* sim statistics, use common function setStatsRemoteAircraftUpdate and double for average values
* blackconfig in .pro
* verify function to detect dangling states
* clear remote data when disconnected from network
* there was one problem that the data where not correctly cleaned up and hence new aircraft where not added again after a disconnect/reconnect from network
* it is not yet clear why data happens (dangling data), that is what the debugVerify function is for
* Before this commit, only the true altitude was known for an aircraft situation. The pressure altitude was not available anywhere yet.
* This caused a wrong altitude in radar clients.
* We fix this reading the pressure altitude from the simulators and set it in the own aircraft situation.
* MS Flight Simulators have the pressure altitude in the APIs available.
* For X-Plane and emulated simulator, we need to calculate it from the pressure at sea level.
* Finally, we use the new available pressure altitude to send it to the FSD server.
Maniphest Tasks: Ref T223
* Unlike in other cases, the remote aircraft provider slots are also very frequently called. So besides "style", it might be also useful here to avoid the extra MOC layers.
* Also renamed 2 web service signals and made web service connections Qt::QueuedConnection
Summary: This struct variable is not used yet, but initializing it fixes a warning in cppcheck.
Reviewers: #swift_pilot_client, msutcliffe
Reviewed By: #swift_pilot_client, msutcliffe
Subscribers: msutcliffe, kbasan, jenkins
Differential Revision: https://dev.swift-project.org/D32
Summary:
So far we were linking against the prebuilt FSUIPC user library,
compiled with VS2010 many years ago. The source of this user library is
part of the FSUIPC SDK, so we can benefit from modern compilers and
include it into our source tree.
This version contains some very small wide char fixes compared to the
official FSUIPC SDK source.
It also includes the new 64 bit version.
Reviewers: #swift_pilot_client, msutcliffe
Reviewed By: #swift_pilot_client, msutcliffe
Differential Revision: https://dev.swift-project.org/D29
Summary:
If FSUIPC is configured, its support will be enabled in swift
and disabled otherwise.
Ref T91
Reviewers: #swift_pilot_client, msutcliffe
Reviewed By: #swift_pilot_client, msutcliffe
Subscribers: msutcliffe, jenkins, kbasan
Maniphest Tasks: T91
Differential Revision: https://dev.swift-project.org/D28
Summary:
QtConcurrent isn't used any longer in swift code, so we can remove it
from the list of enabled modules. Disabling it causes the QtConcurrent
header path to be removed from the include paths and we no longer
unnecessarily link against it.
Reviewers: msutcliffe
Reviewed By: msutcliffe
Subscribers: jenkins
Differential Revision: https://dev.swift-project.org/D25
* added default implementation
* sims can override parseDetails for specific cmd lines
* enable/disable FSUIPC in fscommon part
* added useFsuipc(bool on)
* trigger other operations directly when data have been read (do not wait for "all data read")
* avoid retriggering for no reason
* new entity flag for all data req. for model matching
FS9 plugin did not detect own aircraft model under all circumstances.
FS9 does not initially send it when connecting - only
during initial selection and if it is changed later. In order
to get the initial model if swift is started while FS9 was already
running, read it regularly from FSUIPC.
* utility function if web data are already available
* moved setOwnAircraftModel as reverseLookupAndUpdateOwnAircraftModel to CSimulatorCommon
* reverseLookupAndUpdateOwnAircraftModel also handles async lookup when data are not yet available
* removed context ps_allSwiftWebDataRead reverse lookup, done in CSimulatorCommon now
Pitch and bank angle in CAircraftSituation are according to the
common aeronautical convention:
* Bank in degrees, positive = roll right
* Pitch in degrees, positive = pitch up
Microsoft Flight Simulator is using inverted angles, which was incorrectly
adjusted in the interpolator. This caused wrong values for X-Plane.
This angle correction is now moved into the MSFS specific plugins.
Additionally, so far the pitch and bank angles from own aircraft were
not yet corrected for MSFS. So we did send wrong values to the network.
refs #790