* changed signature of ownAircraftModelChanged to model
* added function for a reverse lookup of a model (string->model) and use it when model changed
* renamed function to updateByLocalFileNames
All model matching will be done simulator independent in
CContextSimulator. The simulator specific part is kept in the model
set.
This also caused the signal modelMatchingCompleted to be renamed to
aircraftRenderingChanged, since the name wasn't accurate anymore.
Both getInstalledModels(), getInstalledModelsCount() and iconForModel()
were removed from the ISimulator interface.
refs #765
Physically removing an aircraft which was not yet rendered or known is
undefined behavior.
In this particular case, adding an aircraft the first time caused
its model to be updated, which called slot
ISimulator::changeRemoteAircraftModel, trying to remove an aircraft
which was not yet added and adding it again. This ends up
in an endless loop.
* removed iconForModel from interface and aircraft config parser
* CPixmap support for loading pixmap from file
* Access to model of model set loader by model string
* icon path as member of CAircraftModel
* made plugin aware functions protected
* set setup for FSX ( refs #547 ) and made setup protected
* removed CLogHandler::instance()->disconnect(); as discussed in slack
* some formatting
The big swift.pro is refactored by the correct usage of SUBDIRS
template. The following additional changes are made:
- Removed '_' from all targets and folder names
- Aligned parent folder and target name
refs #461
* plugin changes, mapper/parser will be stopped.
make sure worker is properly shutdown
* restarted FS/FSX. Allow to reset mapper/parser data from store
CAircraftMapper used to be designed around FSX only. CAircraftMatcher
instead is more generic for different MSFS versions. Therefore it is
replaced with the latter. This change also gets rid of the singleton and
its drawbacks by using the plugin storage.
Last but not least it implements the first model matching for FS9.
* fixed isCurrentThreadCreatingThread and renamed to isCurrentThreadObjectThread (this check was never working), added 2 more thread checks
* changed remove aircraft function to return number of returned aircraft (like with the containers this allows to avoid unnecessary signals)
* removed unused function ps_recalculateRenderedAircraft() / SimulatorCommon
* using Queued airspaceAircraftSnapshot signal for binding (functor connect does not provide connection type)
* extened ASSERTs to check threads
* simulator: initial situation function with return value (success?)
* simulator: avoid unneccessary copy and provide correct rendered flag in add aircraft function