* split functions, added findClosestElevationWithinRangeOrRequest
* obtain elevation ids (separate ids are easier to track)
* also added experimental "physicallyAddAITerrainProbe" (FSX) for the FSX elevation probing
* callback / signal when requested elevation is received (async)
* no longer using the add parts/situations signals
* will use the remote aircraft provider parts directly
Result: all parts/situations are stored only once in memory and in one single place
* blackconfig in .pro
* verify function to detect dangling states
* clear remote data when disconnected from network
* there was one problem that the data where not correctly cleaned up and hence new aircraft where not added again after a disconnect/reconnect from network
* it is not yet clear why data happens (dangling data), that is what the debugVerify function is for
* Unlike in other cases, the remote aircraft provider slots are also very frequently called. So besides "style", it might be also useful here to avoid the extra MOC layers.
* Also renamed 2 web service signals and made web service connections Qt::QueuedConnection
Summary:
This commit enables P3D-v4 for 64 bit including all dependent libraries.
Those binaries are not yet installed, since they are considered
experimental.
Reviewers: #swift_pilot_client, msutcliffe
Reviewed By: #swift_pilot_client, msutcliffe
Differential Revision: https://dev.swift-project.org/D30
* only add one object at a time
* only query object values (from sim) when object is confirmed
* better debug logging (can be switched on)
* physicallyAddRemoteAircraftImpl for better tracing of added objects
* wait until light state is available
* Motivation: slots no longer required, and in the driver the (small) slot overhead might matter
* renamed some members to better reflect future use
* timer intervals as constexpr
* fixed some typos and comments