* getStatisticsSimulatorSpecific for simulator specific traces/logs
* trace CSimulatorFsxCommon::SimConnectProc times
* trace which receive id is handled in SimConnectProc
* allow to limit aircraft updates (max FPS)
* handle airport updates outside SimConnectProc
* Before this commit, only the true altitude was known for an aircraft situation. The pressure altitude was not available anywhere yet.
* This caused a wrong altitude in radar clients.
* We fix this reading the pressure altitude from the simulators and set it in the own aircraft situation.
* MS Flight Simulators have the pressure altitude in the APIs available.
* For X-Plane and emulated simulator, we need to calculate it from the pressure at sea level.
* Finally, we use the new available pressure altitude to send it to the FSD server.
Maniphest Tasks: Ref T223
* CSimulatorInfo only initialized once and not over and over again in plugin info
* getSimulatorInfo() no longer virtual, as we can access the member CSimulatorInfo directly
* display exact simualtor in FSX/P3D driver
* renamed to identifierToSimulator and fixed typo "Identifier"
* only add one object at a time
* only query object values (from sim) when object is confirmed
* better debug logging (can be switched on)
* physicallyAddRemoteAircraftImpl for better tracing of added objects
* wait until light state is available
* Motivation: slots no longer required, and in the driver the (small) slot overhead might matter
* renamed some members to better reflect future use
* timer intervals as constexpr
* fixed some typos and comments