* GUI component for aircraft parts
* remote aircraft selector component
* Adjusted GUI for internals component
* Enable / disable debug messages from GUI
* Allow to init engines directly
* Removed unused async sort in sequence
In same step fixed found issues in interpolator
* allow to set max rendered aircraft
* extended unit tests for interpolator / parts testing
* allow to skip sorting when splitting by time
* update ot aircraft to FSX in own member function
* Skip time sync parts (FSX) when disabled
(based on FSX testing)
* Only send changed situation to SIM
* Split sending of parts / situations
* Only send parts with a reduced frequency (means slower as positions)
* Mark geodetic height as null for default values (the value is usually unavailable)
* Fixed altitude to MSL for network data
* Trace which aircrafts support aircraft parts via network
* Renamed insert_fron push_front (as proposed by Roland)
Status quo / lessons learnt
* On slower PCs jitter is still noticed for interpolated aircraft.
* Running interpolation in an independent process (aka core, not in GUI) reduced load dependencies
=> it seems to make sense to run driver in own thread
* The onGround flag in parts seems clumsy as it required to retrieve parts for position updates
* In interpolation performance really matters
When the network connection is terminated, airspace monitor
can still recevice pending signals from vatlib. Those have to be ignored.
Otherwise it can happen aircraft (.. etc.) are added again to airspace,
which gives inconsistent results.
* using split by callsign everywhere
* helper function to insert_front
* revised linear interpolator
* renamed to remoteAircraft
* renamed to container() in providers (gettters are usually copies)
Issues why changes did so long:
* insert in list is not adding in front, but same as push_back (that was confusing)
* naming of values before/after in interpolator was ambigious
* QMap keeps values sorted by key, not arbitrarily
* keep split per callsign map in IInterpolator (so it is available for all interpolators)
* added signals to provider to add split situations / callsigns
* adjustments to airspace / context for those signals
* thread safe access to those from interpolator
* renamed from rendered to remote aircraft as discussed
* adjust samples
* removed no longer required functions in timestampobjectlist
* keep split per callsign map in IInterpolator (so it is available for all interpolators)
* Interpolator using CWorker, so it can run in background
* added signals to provider to add split situations / callsigns
* adjustments to airspace / context for those signals
* thread safe access to those from interpolator
* renamed from rendered to remote aircraft as discussed
* adjust samples
* removed no longer required functions in timestampobjectlist
* changed connectioStatusChanged from uint -> int
* only init QDbusServer for P2P
* changed init order of contexts in runtime
* use "fake" signal to call setComVoiceRooms (remote in GUI)
* added slot to change voice room callsign
* used "org.swift" instead of "net.vatim" (just style)
* used const QString for serviceName
* added correct copyright header (just style)
Before a very complex mechanism was implemented in order to share
a vatlib voice channel resource if more than one COM unit was connected
to the same channel. This is now moved into CContextAudio by mapping
a COM unit to a shared voice channel pointer.
Instead of connecting producers and consumers directly, they
are all connected to an audio mixer. In order to actually
route voice you have to configure the mixer and connect its
input with an output port.
This commit also silently adapts to some new vatlib methods,
which got introduced as a bug fix.
This class is an audio router. In order to route audio connect a
producer to an input port and a consumer to an output port. The
connection is later established by making the mixer connection
between an input and an output port.