Files
pilotclient/src/CSLLoaderThread.h

42 lines
827 B
C++

#include "ptypes.h"
#include "pasync.h"
#include "XPMPMultiplayerCSL.h"
const int MSG_LOADJOB_OBJ = 1;
const int MSG_LOADJOB_TEX = 2;
const int MSG_LOADJOB_TEX_LIT = 3;
const int NOT_LOADED_TEX_LIT=-6;
const int NOT_LOADED_TEX=-5;
const int LOADING_TEX=-4;
const int NOT_LOADED_OBJ=-3;
const int LOADING_OBJ=-2;
class loadjobthread: public pt::thread
{
protected:
int id;
pt::jobqueue* jq;
virtual void execute();
public:
loadjobthread(int iid, pt::jobqueue* ijq)
: thread(true), id(iid), jq(ijq) {}
~loadjobthread() { }
};
class CSLLoaderType
{
protected:
pt::jobqueue *jq;
public:
CSLLoaderType() { jq=new pt::jobqueue(); }
~CSLLoaderType() {}
void startthreads();
void load(CSLPlane_t* toload);
void loadTex(CSLPlane_t* toload);
void loadTexLIT(CSLPlane_t* toload);
};